VS2015-code analysis: fix finding ( index var type too small ).
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@@ -407,10 +407,13 @@ size_t IndexData::FaceSize() const
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// Mesh
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Mesh::Mesh() :
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hasSkeletalAnimations(false),
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skeleton(NULL),
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sharedVertexData(NULL)
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Mesh::Mesh()
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: hasSkeletalAnimations(false)
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, skeleton(NULL)
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, sharedVertexData(NULL)
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, subMeshes()
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, animations()
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, poses()
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{
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}
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@@ -443,16 +446,22 @@ size_t Mesh::NumSubMeshes() const
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return subMeshes.size();
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}
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SubMesh *Mesh::GetSubMesh(uint16_t index) const
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SubMesh *Mesh::GetSubMesh( size_t index ) const
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{
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for(size_t i=0; i<subMeshes.size(); ++i)
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if (subMeshes[i]->index == index)
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return subMeshes[i];
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for ( size_t i = 0; i < subMeshes.size(); ++i ) {
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if ( subMeshes[ i ]->index == index ) {
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return subMeshes[ i ];
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}
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}
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return 0;
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}
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void Mesh::ConvertToAssimpScene(aiScene* dest)
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{
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if ( nullptr == dest ) {
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return;
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}
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// Setup
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dest->mNumMeshes = NumSubMeshes();
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dest->mMeshes = new aiMesh*[dest->mNumMeshes];
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@@ -463,8 +472,7 @@ void Mesh::ConvertToAssimpScene(aiScene* dest)
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dest->mRootNode->mMeshes = new unsigned int[dest->mRootNode->mNumMeshes];
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// Export meshes
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for(size_t i=0; i<dest->mNumMeshes; ++i)
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{
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for(size_t i=0; i<dest->mNumMeshes; ++i) {
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dest->mMeshes[i] = subMeshes[i]->ConvertToAssimpMesh(this);
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dest->mRootNode->mMeshes[i] = i;
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}
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@@ -568,7 +568,10 @@ typedef std::vector<SubMesh*> SubMeshList;
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class Mesh
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{
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public:
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/// Constructor.
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Mesh();
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/// Destructor.
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~Mesh();
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/// Releases all memory that this data structure owns.
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@@ -578,7 +581,7 @@ public:
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size_t NumSubMeshes() const;
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/// Returns submesh for @c index.
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SubMesh *GetSubMesh(uint16_t index) const;
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SubMesh *GetSubMesh( size_t index) const;
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/// Convert mesh to Assimp scene.
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void ConvertToAssimpScene(aiScene* dest);
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