Fix: Check if index for mesh access is out of range

This commit is contained in:
Kim Kulling
2023-11-22 10:02:29 +01:00
committed by Kim Kulling
parent 254619901b
commit 77a8f019e3

View File

@@ -283,6 +283,11 @@ void BlenderModifier_Subdivision ::DoIt(aiNode &out, ConversionData &conv_data,
if (conv_data.meshes->empty()) {
return;
}
const size_t meshIndex = conv_data.meshes->size() - out.mNumMeshes;
if (meshIndex >= conv_data.meshes->size()) {
ASSIMP_LOG_ERROR("Invalid index detected.");
return;
}
aiMesh **const meshes = &conv_data.meshes[conv_data.meshes->size() - out.mNumMeshes];
std::unique_ptr<aiMesh *[]> tempmeshes(new aiMesh *[out.mNumMeshes]());