Merge branch 'master' into set_stl_mesh_names

This commit is contained in:
Brian Naranjo
2019-05-20 08:52:20 -07:00
committed by GitHub

View File

@@ -316,7 +316,7 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
relativeFileName = ParseTokenAsString(GetRequiredToken(*RelativeFilename,0));
}
if(Content) {
if(Content && !Content->Tokens().empty()) {
//this field is omitted when the embedded texture is already loaded, let's ignore if it's not found
try {
const Token& token = GetRequiredToken(*Content, 0);