Add mesh names to imported ASCII STL
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@@ -278,6 +278,7 @@ void STLImporter::LoadASCIIFile( aiNode *root ) {
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}
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std::string name( szMe, temp );
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node->mName.Set( name.c_str() );
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pMesh->mName.Set( name.c_str() );
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//pScene->mRootNode->mName.length = temp;
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//memcpy(pScene->mRootNode->mName.data,szMe,temp);
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//pScene->mRootNode->mName.data[temp] = '\0';
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