Add mesh names to imported ASCII STL

This commit is contained in:
Brian Naranjo
2019-05-17 11:48:57 -07:00
parent 9740c043c6
commit ff4ab7ff2e

View File

@@ -278,6 +278,7 @@ void STLImporter::LoadASCIIFile( aiNode *root ) {
}
std::string name( szMe, temp );
node->mName.Set( name.c_str() );
pMesh->mName.Set( name.c_str() );
//pScene->mRootNode->mName.length = temp;
//memcpy(pScene->mRootNode->mName.data,szMe,temp);
//pScene->mRootNode->mName.data[temp] = '\0';