Fix export fbx PolygonVertexIndex (#6102)

* fix export fbx vertex index

* refactoring: remove unnecessary casts

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
This commit is contained in:
sSsA01
2025-05-31 20:49:58 +09:00
committed by GitHub
parent b97308683b
commit 7b38feb8a7

View File

@@ -1095,8 +1095,6 @@ void FBXExporter::WriteObjects () {
// save vertex_indices as it is needed later
std::vector<std::vector<int32_t>> vVertexIndice(mScene->mNumMeshes);
std::vector<uint32_t> uniq_v_before_mi;
const auto bTransparencyFactorReferencedToOpacity = mProperties->GetPropertyBool(AI_CONFIG_EXPORT_FBX_TRANSPARENCY_FACTOR_REFER_TO_OPACITY, false);
// geometry (aiMesh)
@@ -1142,7 +1140,6 @@ void FBXExporter::WriteObjects () {
const aiMesh *m = mScene->mMeshes[mi];
size_t v_offset = vertex_indices.size();
size_t uniq_v_before = flattened_vertices.size() / 3;
// map of vertex value to its index in the data vector
std::map<aiVector3D,size_t> index_by_vertex_value;
@@ -1185,17 +1182,11 @@ void FBXExporter::WriteObjects () {
if (f.mNumIndices == 0) continue;
size_t pvi = 0;
for (; pvi < f.mNumIndices - 1; pvi++) {
polygon_data.push_back(
static_cast<int32_t>(uniq_v_before + vertex_indices[v_offset + f.mIndices[pvi]])
);
polygon_data.push_back(vertex_indices[v_offset + f.mIndices[pvi]]);
}
polygon_data.push_back(
static_cast<int32_t>(-1 ^ (uniq_v_before + vertex_indices[v_offset+f.mIndices[pvi]]))
);
polygon_data.push_back(-1 - vertex_indices[v_offset+f.mIndices[pvi]]);
}
uniq_v_before_mi.push_back(static_cast<uint32_t>(uniq_v_before));
if (m->HasNormals()) {
normal_data.reserve(3 * polygon_data.size());
for (size_t fi = 0; fi < m->mNumFaces; fi++) {
@@ -2065,11 +2056,10 @@ void FBXExporter::WriteObjects () {
int32_t last_index = -1;
for (size_t wi = 0; wi < b->mNumWeights; ++wi) {
if (b->mWeights[wi].mVertexId >= vVertexIndice[mi].size()) {
ASSIMP_LOG_ERROR("UNREAL: Skipping vertex index to prevent buffer overflow.");
ASSIMP_LOG_ERROR("UNREAL: Skipping vertex index to prevent buffer overflow.");
continue;
}
int32_t vi = vVertexIndice[mi][b->mWeights[wi].mVertexId]
+ uniq_v_before_mi[mi];
int32_t vi = vVertexIndice[mi][b->mWeights[wi].mVertexId];
bool bIsWeightedAlready = (setWeightedVertex.find(vi) != setWeightedVertex.end());
if (vi == last_index || bIsWeightedAlready) {
// only for vertices we exported to fbx