Merge pull request #2943 from malortie/hl1-mdl-fix-texture-format

[MDL HL1] Fixed wrong texture format used.
This commit is contained in:
Kim Kulling
2020-01-28 13:02:18 +01:00
committed by GitHub

View File

@@ -373,9 +373,9 @@ void HL1MDLLoader::read_texture(const Texture_HL1 *ptexture,
pResult->mFilename = ptexture->name;
pResult->mWidth = outwidth;
pResult->mHeight = outheight;
pResult->achFormatHint[0] = 'b';
pResult->achFormatHint[0] = 'r';
pResult->achFormatHint[1] = 'g';
pResult->achFormatHint[2] = 'r';
pResult->achFormatHint[2] = 'b';
pResult->achFormatHint[3] = 'a';
pResult->achFormatHint[4] = '8';
pResult->achFormatHint[5] = '8';