OpenGEX: use correct number of uv-coordinates for texture coordinates.
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@@ -705,7 +705,7 @@ void OpenGEXImporter::handleIndexArrayNode( ODDLParser::DDLNode *node, aiScene *
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m_currentMesh->mNumVertices = numItems * 3;
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m_currentMesh->mVertices = new aiVector3D[ m_currentMesh->mNumVertices ];
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m_currentMesh->mNormals = new aiVector3D[ m_currentMesh->mNumVertices ];
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m_currentMesh->mNumUVComponents[ 0 ] = m_currentMesh->mNumVertices;
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m_currentMesh->mNumUVComponents[ 0 ] = 3;
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m_currentMesh->mTextureCoords[ 0 ] = new aiVector3D[ m_currentMesh->mNumVertices ];
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unsigned int index( 0 );
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