FBX importer: don't rely ont INT64_MIN / ..MAX macros
This commit is contained in:
@@ -2371,9 +2371,9 @@ void Converter::ConvertAnimationStack( const AnimationStack& st )
|
||||
bool has_local_startstop = start_time != 0 || stop_time != 0;
|
||||
if ( !has_local_startstop ) {
|
||||
// no time range given, so accept every keyframe and use the actual min/max time
|
||||
// the +/- 20000 is a safety because GenerateNodeAnimations uses an epsilon of 10000
|
||||
start_time = INT64_MIN + 20000;
|
||||
stop_time = INT64_MAX - 20000;
|
||||
// the numbers are INT64_MIN/MAX, the 20000 is for safety because GenerateNodeAnimations uses an epsilon of 10000
|
||||
start_time = -9223372036854775807i64 + 20000;
|
||||
stop_time = 9223372036854775807i64 - 20000;
|
||||
}
|
||||
|
||||
try {
|
||||
|
||||
Reference in New Issue
Block a user