Fixed warnings (#5903)
* Fixed conversion warning when compiling without ASSIMP_DOUBLE_PRECISION. Fixed size() <> unsigned warnings * Fix: Review finding --------- Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
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@@ -230,10 +230,10 @@ void USDImporterImplTinyusdz::animations(
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return;
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}
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pScene->mNumAnimations = render_scene.animations.size();
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pScene->mNumAnimations = unsigned(render_scene.animations.size());
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pScene->mAnimations = new aiAnimation *[pScene->mNumAnimations];
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for (int animationIndex = 0; animationIndex < pScene->mNumAnimations; ++animationIndex) {
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for (unsigned animationIndex = 0; animationIndex < pScene->mNumAnimations; ++animationIndex) {
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const auto &animation = render_scene.animations[animationIndex];
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@@ -249,7 +249,8 @@ void USDImporterImplTinyusdz::animations(
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// each channel affects a node (joint)
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newAiAnimation->mTicksPerSecond = render_scene.meta.framesPerSecond;
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newAiAnimation->mNumChannels = animation.channels_map.size();
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newAiAnimation->mNumChannels = unsigned(animation.channels_map.size());
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newAiAnimation->mChannels = new aiNodeAnim *[newAiAnimation->mNumChannels];
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int channelIndex = 0;
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for (const auto &[jointName, animationChannelMap] : animation.channels_map) {
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@@ -330,15 +331,15 @@ void USDImporterImplTinyusdz::animations(
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}
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}
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newAiNodeAnim->mNumPositionKeys = positionKeys.size();
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newAiNodeAnim->mNumPositionKeys = unsigned(positionKeys.size());
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newAiNodeAnim->mPositionKeys = new aiVectorKey[newAiNodeAnim->mNumPositionKeys];
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std::move(positionKeys.begin(), positionKeys.end(), newAiNodeAnim->mPositionKeys);
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newAiNodeAnim->mNumRotationKeys = rotationKeys.size();
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newAiNodeAnim->mNumRotationKeys = unsigned(rotationKeys.size());
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newAiNodeAnim->mRotationKeys = new aiQuatKey[newAiNodeAnim->mNumRotationKeys];
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std::move(rotationKeys.begin(), rotationKeys.end(), newAiNodeAnim->mRotationKeys);
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newAiNodeAnim->mNumScalingKeys = scalingKeys.size();
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newAiNodeAnim->mNumScalingKeys = unsigned(scalingKeys.size());
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newAiNodeAnim->mScalingKeys = new aiVectorKey[newAiNodeAnim->mNumScalingKeys];
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std::move(scalingKeys.begin(), scalingKeys.end(), newAiNodeAnim->mScalingKeys);
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@@ -407,7 +408,7 @@ void USDImporterImplTinyusdz::verticesForMesh(
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}
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// Convert USD skeleton joints to Assimp bones
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const unsigned int numBones = skeletonNodes.size();
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const unsigned int numBones = unsigned(skeletonNodes.size());
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pScene->mMeshes[meshIdx]->mNumBones = numBones;
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pScene->mMeshes[meshIdx]->mBones = new aiBone *[numBones];
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@@ -442,8 +443,8 @@ void USDImporterImplTinyusdz::verticesForMesh(
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}
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}
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for (int boneIndex = 0; boneIndex < numBones; ++boneIndex) {
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const unsigned int numWeightsForBone = aiBonesVertexWeights[boneIndex].size();
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for (unsigned boneIndex = 0; boneIndex < numBones; ++boneIndex) {
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const auto numWeightsForBone = unsigned(aiBonesVertexWeights[boneIndex].size());
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pScene->mMeshes[meshIdx]->mBones[boneIndex]->mWeights = new aiVertexWeight[numWeightsForBone];
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pScene->mMeshes[meshIdx]->mBones[boneIndex]->mNumWeights = numWeightsForBone;
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@@ -708,7 +709,7 @@ static aiTexture *ownedEmbeddedTextureFor(
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string embTexName{image.asset_identifier.substr(pos + 1)};
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tex->mFilename.Set(image.asset_identifier.c_str());
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tex->mHeight = image.height;
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// const size_t imageBytesCount{render_scene.buffers[image.buffer_id].data.size() / image.channels};
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tex->mWidth = image.width;
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if (tex->mHeight == 0) {
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pos = embTexName.find_last_of('.');
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@@ -829,7 +830,7 @@ aiNode *USDImporterImplTinyusdz::nodesRecursive(
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}
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TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
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unsigned int numChildren = node.children.size();
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unsigned int numChildren = unsigned(node.children.size());
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// Find any tinyusdz skeletons which might begin at this node
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// Add the skeleton bones as child nodes
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@@ -882,7 +883,7 @@ aiNode *USDImporterImplTinyusdz::skeletonNodesRecursive(
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cNode->mNumChildren = static_cast<unsigned int>(joint.children.size());
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cNode->mChildren = new aiNode *[cNode->mNumChildren];
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for (int i = 0; i < cNode->mNumChildren; ++i) {
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for (unsigned i = 0; i < cNode->mNumChildren; ++i) {
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const tinyusdz::tydra::SkelNode &childJoint = joint.children[i];
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cNode->mChildren[i] = skeletonNodesRecursive(cNode, childJoint);
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}
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@@ -60,22 +60,22 @@ template <typename T>
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aiMatrix4x4 tinyUsdzMat4ToAiMat4(const T matIn[4][4]) {
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static_assert(std::is_floating_point_v<T>, "Only floating-point types are allowed.");
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aiMatrix4x4 matOut;
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matOut.a1 = matIn[0][0];
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matOut.a2 = matIn[1][0];
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matOut.a3 = matIn[2][0];
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matOut.a4 = matIn[3][0];
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matOut.b1 = matIn[0][1];
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matOut.b2 = matIn[1][1];
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matOut.b3 = matIn[2][1];
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matOut.b4 = matIn[3][1];
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matOut.c1 = matIn[0][2];
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matOut.c2 = matIn[1][2];
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matOut.c3 = matIn[2][2];
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matOut.c4 = matIn[3][2];
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matOut.d1 = matIn[0][3];
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matOut.d2 = matIn[1][3];
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matOut.d3 = matIn[2][3];
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matOut.d4 = matIn[3][3];
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matOut.a1 = ai_real(matIn[0][0]);
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matOut.a2 = ai_real(matIn[1][0]);
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matOut.a3 = ai_real(matIn[2][0]);
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matOut.a4 = ai_real(matIn[3][0]);
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matOut.b1 = ai_real(matIn[0][1]);
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matOut.b2 = ai_real(matIn[1][1]);
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matOut.b3 = ai_real(matIn[2][1]);
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matOut.b4 = ai_real(matIn[3][1]);
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matOut.c1 = ai_real(matIn[0][2]);
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matOut.c2 = ai_real(matIn[1][2]);
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matOut.c3 = ai_real(matIn[2][2]);
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matOut.c4 = ai_real(matIn[3][2]);
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matOut.d1 = ai_real(matIn[0][3]);
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matOut.d2 = ai_real(matIn[1][3]);
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matOut.d3 = ai_real(matIn[2][3]);
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matOut.d4 = ai_real(matIn[3][3]);
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return matOut;
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}
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aiVector3D tinyUsdzScaleOrPosToAssimp(const std::array<float, 3> &scaleOrPosIn);
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