X3D: Some more reformattings and missing initializations.
This commit is contained in:
@@ -64,10 +64,10 @@ namespace Assimp
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// respectively and each component value shall be greater than zero.
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void X3DImporter::ParseNode_Geometry3D_Box()
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{
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std::string def, use;
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bool solid = true;
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aiVector3D size(2, 2, 2);
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CX3DImporter_NodeElement* ne;
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std::string def, use;
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bool solid = true;
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aiVector3D size(2, 2, 2);
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CX3DImporter_NodeElement* ne( nullptr );
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MACRO_ATTRREAD_LOOPBEG;
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MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
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@@ -110,13 +110,13 @@ CX3DImporter_NodeElement* ne;
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// />
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void X3DImporter::ParseNode_Geometry3D_Cone()
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{
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std::string use, def;
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bool bottom = true;
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float bottomRadius = 1;
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float height = 2;
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bool side = true;
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bool solid = true;
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CX3DImporter_NodeElement* ne;
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std::string use, def;
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bool bottom = true;
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float bottomRadius = 1;
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float height = 2;
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bool side = true;
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bool solid = true;
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CX3DImporter_NodeElement* ne( nullptr );
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MACRO_ATTRREAD_LOOPBEG;
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MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
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@@ -181,14 +181,14 @@ CX3DImporter_NodeElement* ne;
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// />
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void X3DImporter::ParseNode_Geometry3D_Cylinder()
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{
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std::string use, def;
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bool bottom = true;
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float height = 2;
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float radius = 1;
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bool side = true;
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bool solid = true;
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bool top = true;
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CX3DImporter_NodeElement* ne;
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std::string use, def;
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bool bottom = true;
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float height = 2;
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float radius = 1;
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bool side = true;
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bool solid = true;
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bool top = true;
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CX3DImporter_NodeElement* ne( nullptr );
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MACRO_ATTRREAD_LOOPBEG;
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MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
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@@ -280,18 +280,18 @@ CX3DImporter_NodeElement* ne;
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// If either the xDimension or the zDimension is less than two, the ElevationGrid contains no quadrilaterals.
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void X3DImporter::ParseNode_Geometry3D_ElevationGrid()
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{
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std::string use, def;
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bool ccw = true;
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bool colorPerVertex = true;
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float creaseAngle = 0;
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std::list<float> height;
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bool normalPerVertex = true;
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bool solid = true;
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int32_t xDimension = 0;
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float xSpacing = 1;
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int32_t zDimension = 0;
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float zSpacing = 1;
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CX3DImporter_NodeElement* ne;
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std::string use, def;
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bool ccw = true;
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bool colorPerVertex = true;
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float creaseAngle = 0;
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std::list<float> height;
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bool normalPerVertex = true;
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bool solid = true;
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int32_t xDimension = 0;
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float xSpacing = 1;
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int32_t zDimension = 0;
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float zSpacing = 1;
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CX3DImporter_NodeElement* ne( nullptr );
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MACRO_ATTRREAD_LOOPBEG;
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MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
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@@ -418,7 +418,7 @@ CX3DImporter_NodeElement* ne;
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template<typename TVector>
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static void GeometryHelper_Extrusion_CurveIsClosed(std::vector<TVector>& pCurve, const bool pDropTail, const bool pRemoveLastPoint, bool& pCurveIsClosed)
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{
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size_t cur_sz = pCurve.size();
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size_t cur_sz = pCurve.size();
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pCurveIsClosed = false;
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// for curve with less than four points checking is have no sense,
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@@ -461,9 +461,8 @@ size_t cur_sz = pCurve.size();
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static aiVector3D GeometryHelper_Extrusion_GetNextY(const size_t pSpine_PointIdx, const std::vector<aiVector3D>& pSpine, const bool pSpine_Closed)
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{
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const size_t spine_idx_last = pSpine.size() - 1;
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aiVector3D tvec;
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const size_t spine_idx_last = pSpine.size() - 1;
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aiVector3D tvec;
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if((pSpine_PointIdx == 0) || (pSpine_PointIdx == spine_idx_last))// at first special cases
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{
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@@ -495,10 +494,10 @@ aiVector3D tvec;
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static aiVector3D GeometryHelper_Extrusion_GetNextZ(const size_t pSpine_PointIdx, const std::vector<aiVector3D>& pSpine, const bool pSpine_Closed,
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const aiVector3D pVecZ_Prev)
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{
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const aiVector3D zero_vec(0);
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const size_t spine_idx_last = pSpine.size() - 1;
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const aiVector3D zero_vec(0);
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const size_t spine_idx_last = pSpine.size() - 1;
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aiVector3D tvec;
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aiVector3D tvec;
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// at first special cases
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if(pSpine.size() < 3)// spine have not enough points for vector calculations.
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@@ -572,18 +571,18 @@ aiVector3D tvec;
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// />
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void X3DImporter::ParseNode_Geometry3D_Extrusion()
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{
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std::string use, def;
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bool beginCap = true;
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bool ccw = true;
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bool convex = true;
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float creaseAngle = 0;
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std::vector<aiVector2D> crossSection;
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bool endCap = true;
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std::vector<float> orientation;
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std::vector<aiVector2D> scale;
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bool solid = true;
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std::vector<aiVector3D> spine;
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CX3DImporter_NodeElement* ne;
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std::string use, def;
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bool beginCap = true;
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bool ccw = true;
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bool convex = true;
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float creaseAngle = 0;
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std::vector<aiVector2D> crossSection;
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bool endCap = true;
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std::vector<float> orientation;
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std::vector<aiVector2D> scale;
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bool solid = true;
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std::vector<aiVector3D> spine;
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CX3DImporter_NodeElement* ne( nullptr );
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MACRO_ATTRREAD_LOOPBEG;
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MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
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@@ -855,18 +854,18 @@ CX3DImporter_NodeElement* ne;
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// </IndexedFaceSet>
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void X3DImporter::ParseNode_Geometry3D_IndexedFaceSet()
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{
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std::string use, def;
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bool ccw = true;
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std::list<int32_t> colorIndex;
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bool colorPerVertex = true;
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bool convex = true;
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std::list<int32_t> coordIndex;
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float creaseAngle = 0;
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std::list<int32_t> normalIndex;
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bool normalPerVertex = true;
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bool solid = true;
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std::list<int32_t> texCoordIndex;
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CX3DImporter_NodeElement* ne;
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std::string use, def;
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bool ccw = true;
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std::list<int32_t> colorIndex;
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bool colorPerVertex = true;
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bool convex = true;
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std::list<int32_t> coordIndex;
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float creaseAngle = 0;
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std::list<int32_t> normalIndex;
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bool normalPerVertex = true;
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bool solid = true;
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std::list<int32_t> texCoordIndex;
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CX3DImporter_NodeElement* ne( nullptr );
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MACRO_ATTRREAD_LOOPBEG;
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MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
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@@ -942,10 +941,10 @@ CX3DImporter_NodeElement* ne;
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// />
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void X3DImporter::ParseNode_Geometry3D_Sphere()
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{
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std::string use, def;
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float radius = 1;
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bool solid = true;
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CX3DImporter_NodeElement* ne;
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std::string use, def;
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float radius = 1;
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bool solid = true;
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CX3DImporter_NodeElement* ne( nullptr );
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MACRO_ATTRREAD_LOOPBEG;
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MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
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