Merge pull request #1641 from assimp/fix_clang5_issue
Disable unaligned pointer access temporary.
This commit is contained in:
@@ -415,6 +415,7 @@ void MDLImporter::InternReadFile_Quake1( )
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else
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{
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// get the first frame in the group
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#if 1
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// FIXME: the cast is wrong and causea a warning on clang 5.0
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// disable thi code for now, fix it later
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+6
-2
@@ -904,12 +904,14 @@ aiVector2D XGLImporter::ReadVec2()
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}
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const char* s = m_reader->getNodeData();
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for(int i = 0; i < 2; ++i) {
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ai_real v[2];
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for(int i = 0; i < 2; ++i) {
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if(!SkipSpaces(&s)) {
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LogError("unexpected EOL, failed to parse vec2");
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return vec;
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}
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vec[i] = fast_atof(&s);
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v[i] = fast_atof(&s);
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SkipSpaces(&s);
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if (i != 1 && *s != ',') {
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@@ -918,6 +920,8 @@ aiVector2D XGLImporter::ReadVec2()
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}
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++s;
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}
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vec.x = v[0];
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vec.y = v[1];
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return vec;
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}
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@@ -85,7 +85,6 @@ public:
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const aiVector2t& operator /= (TReal f);
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TReal operator[](unsigned int i) const;
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TReal& operator[](unsigned int i);
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bool operator== (const aiVector2t& other) const;
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bool operator!= (const aiVector2t& other) const;
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+37
-37
@@ -60,24 +60,28 @@ aiVector2t<TReal>::operator aiVector2t<TOther> () const {
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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inline
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void aiVector2t<TReal>::Set( TReal pX, TReal pY) {
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x = pX; y = pY;
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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inline
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TReal aiVector2t<TReal>::SquareLength() const {
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return x*x + y*y;
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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inline
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TReal aiVector2t<TReal>::Length() const {
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return std::sqrt( SquareLength());
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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inline
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aiVector2t<TReal>& aiVector2t<TReal>::Normalize() {
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*this /= Length();
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return *this;
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@@ -85,6 +89,7 @@ aiVector2t<TReal>& aiVector2t<TReal>::Normalize() {
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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inline
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const aiVector2t<TReal>& aiVector2t<TReal>::operator += (const aiVector2t& o) {
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x += o.x; y += o.y;
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return *this;
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@@ -92,6 +97,7 @@ const aiVector2t<TReal>& aiVector2t<TReal>::operator += (const aiVector2t& o) {
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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inline
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const aiVector2t<TReal>& aiVector2t<TReal>::operator -= (const aiVector2t& o) {
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x -= o.x; y -= o.y;
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return *this;
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@@ -99,6 +105,7 @@ const aiVector2t<TReal>& aiVector2t<TReal>::operator -= (const aiVector2t& o) {
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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inline
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const aiVector2t<TReal>& aiVector2t<TReal>::operator *= (TReal f) {
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x *= f; y *= f;
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return *this;
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@@ -106,6 +113,7 @@ const aiVector2t<TReal>& aiVector2t<TReal>::operator *= (TReal f) {
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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inline
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const aiVector2t<TReal>& aiVector2t<TReal>::operator /= (TReal f) {
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x /= f; y /= f;
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return *this;
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@@ -113,46 +121,37 @@ const aiVector2t<TReal>& aiVector2t<TReal>::operator /= (TReal f) {
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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inline
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TReal aiVector2t<TReal>::operator[](unsigned int i) const {
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switch (i) {
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case 0:
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return x;
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case 1:
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return y;
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default:
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break;
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}
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return x;
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}
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switch (i) {
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case 0:
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return x;
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case 1:
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return y;
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default:
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break;
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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TReal& aiVector2t<TReal>::operator[](unsigned int i) {
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switch (i) {
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case 0:
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return x;
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case 1:
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return y;
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default:
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break;
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}
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return x;
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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inline
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bool aiVector2t<TReal>::operator== (const aiVector2t& other) const {
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return x == other.x && y == other.y;
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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inline
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bool aiVector2t<TReal>::operator!= (const aiVector2t& other) const {
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return x != other.x || y != other.y;
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}
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// ---------------------------------------------------------------------------
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template<typename TReal>
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inline
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bool aiVector2t<TReal>::Equal(const aiVector2t& other, TReal epsilon) const {
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return
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std::abs(x - other.x) <= epsilon &&
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@@ -161,6 +160,7 @@ bool aiVector2t<TReal>::Equal(const aiVector2t& other, TReal epsilon) const {
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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inline
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aiVector2t<TReal>& aiVector2t<TReal>::operator= (TReal f) {
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x = y = f;
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return *this;
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@@ -168,6 +168,7 @@ aiVector2t<TReal>& aiVector2t<TReal>::operator= (TReal f) {
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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inline
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const aiVector2t<TReal> aiVector2t<TReal>::SymMul(const aiVector2t& o) {
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return aiVector2t(x*o.x,y*o.y);
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}
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@@ -176,65 +177,64 @@ const aiVector2t<TReal> aiVector2t<TReal>::SymMul(const aiVector2t& o) {
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// ------------------------------------------------------------------------------------------------
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// symmetric addition
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template <typename TReal>
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inline aiVector2t<TReal> operator + (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2)
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{
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inline
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aiVector2t<TReal> operator + (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2) {
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return aiVector2t<TReal>( v1.x + v2.x, v1.y + v2.y);
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}
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// ------------------------------------------------------------------------------------------------
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// symmetric subtraction
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template <typename TReal>
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inline aiVector2t<TReal> operator - (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2)
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{
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inline
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aiVector2t<TReal> operator - (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2) {
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return aiVector2t<TReal>( v1.x - v2.x, v1.y - v2.y);
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}
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// ------------------------------------------------------------------------------------------------
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// scalar product
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template <typename TReal>
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inline TReal operator * (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2)
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{
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inline
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TReal operator * (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2) {
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return v1.x*v2.x + v1.y*v2.y;
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}
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// ------------------------------------------------------------------------------------------------
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// scalar multiplication
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template <typename TReal>
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inline aiVector2t<TReal> operator * ( TReal f, const aiVector2t<TReal>& v)
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{
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inline
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aiVector2t<TReal> operator * ( TReal f, const aiVector2t<TReal>& v) {
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return aiVector2t<TReal>( f*v.x, f*v.y);
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}
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// ------------------------------------------------------------------------------------------------
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// and the other way around
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template <typename TReal>
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inline aiVector2t<TReal> operator * ( const aiVector2t<TReal>& v, TReal f)
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{
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inline
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aiVector2t<TReal> operator * ( const aiVector2t<TReal>& v, TReal f) {
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return aiVector2t<TReal>( f*v.x, f*v.y);
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}
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// ------------------------------------------------------------------------------------------------
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// scalar division
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template <typename TReal>
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inline aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, TReal f)
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{
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inline
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aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, TReal f) {
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return v * (1/f);
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}
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// ------------------------------------------------------------------------------------------------
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// vector division
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template <typename TReal>
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inline aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, const aiVector2t<TReal>& v2)
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{
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inline
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aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, const aiVector2t<TReal>& v2) {
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return aiVector2t<TReal>(v.x / v2.x,v.y / v2.y);
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}
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// ------------------------------------------------------------------------------------------------
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// vector negation
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template <typename TReal>
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inline aiVector2t<TReal> operator - ( const aiVector2t<TReal>& v)
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{
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inline
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aiVector2t<TReal> operator - ( const aiVector2t<TReal>& v) {
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return aiVector2t<TReal>( -v.x, -v.y);
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}
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@@ -142,7 +142,6 @@ AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::operator *= (const aiMatri
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE TReal aiVector3t<TReal>::operator[](unsigned int i) const {
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// return *(&x + i);
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switch (i) {
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case 0:
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return x;
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