Merge pull request #640 from skyjake/md5-fix

MD5: Fix quaternion conversions
This commit is contained in:
Alexander Gessler
2015-10-10 13:53:27 +02:00
3 changed files with 3 additions and 6 deletions
-6
View File
@@ -285,9 +285,6 @@ void MD5Importer::AttachChilds_Mesh(int iParentID,aiNode* piParent, BoneList& bo
aiQuaternion quat;
MD5::ConvertQuaternion ( bones[i].mRotationQuat, quat );
// FIX to get to Assimp's quaternion conventions
quat.w *= -1.f;
bones[i].mTransform = aiMatrix4x4 ( quat.GetMatrix());
bones[i].mTransform.a4 = bones[i].mPositionXYZ.x;
bones[i].mTransform.b4 = bones[i].mPositionXYZ.y;
@@ -656,9 +653,6 @@ void MD5Importer::LoadMD5AnimFile ()
MD5::ConvertQuaternion(vTemp, qKey->mValue);
qKey->mTime = vKey->mTime = dTime;
// we need this to get to Assimp quaternion conventions
qKey->mValue.w *= -1.f;
}
}
+3
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@@ -262,6 +262,9 @@ inline void ConvertQuaternion (const aiVector3D& in, aiQuaternion& out) {
if (t < 0.0f)
out.w = 0.0f;
else out.w = std::sqrt (t);
// Assimp convention.
out.w *= -1.f;
}
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