Merge branch 'master' into gltf_mesh_morph_animations

This commit is contained in:
vcebollada
2019-09-25 16:16:32 +01:00
committed by GitHub

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@@ -1038,7 +1038,7 @@ aiNodeAnim* CreateNodeAnim(glTF2::Asset& r, Node& node, AnimationSamplers& sampl
delete[] values;
} else if (node.translation.isPresent) {
anim->mNumPositionKeys = 1;
anim->mPositionKeys = new aiVectorKey();
anim->mPositionKeys = new aiVectorKey[anim->mNumPositionKeys];
anim->mPositionKeys->mTime = 0.f;
anim->mPositionKeys->mValue.x = node.translation.value[0];
anim->mPositionKeys->mValue.y = node.translation.value[1];