[AMF] Fix texture mapping (#5949)
* Fix texture mapping --------- Co-authored-by: Steve M <praktique-tellypresence@yahoo.com> Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
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@@ -263,22 +263,22 @@ void AMFImporter::ParseNode_TexMap(XmlNode &node, const bool pUseOldName) {
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const std::string &name = currentNode.name();
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if (name == "utex1") {
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read_flag[0] = true;
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XmlParser::getValueAsReal(node, als.TextureCoordinate[0].x);
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XmlParser::getValueAsReal(currentNode, als.TextureCoordinate[0].x);
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} else if (name == "utex2") {
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read_flag[1] = true;
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XmlParser::getValueAsReal(node, als.TextureCoordinate[1].x);
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XmlParser::getValueAsReal(currentNode, als.TextureCoordinate[1].x);
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} else if (name == "utex3") {
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read_flag[2] = true;
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XmlParser::getValueAsReal(node, als.TextureCoordinate[2].x);
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XmlParser::getValueAsReal(currentNode, als.TextureCoordinate[2].x);
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} else if (name == "vtex1") {
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read_flag[3] = true;
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XmlParser::getValueAsReal(node, als.TextureCoordinate[0].y);
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XmlParser::getValueAsReal(currentNode, als.TextureCoordinate[0].y);
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} else if (name == "vtex2") {
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read_flag[4] = true;
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XmlParser::getValueAsReal(node, als.TextureCoordinate[1].y);
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XmlParser::getValueAsReal(currentNode, als.TextureCoordinate[1].y);
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} else if (name == "vtex3") {
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read_flag[5] = true;
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XmlParser::getValueAsReal(node, als.TextureCoordinate[2].y);
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XmlParser::getValueAsReal(currentNode, als.TextureCoordinate[2].y);
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}
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}
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ParseHelper_Node_Exit();
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@@ -1,8 +1,12 @@
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# AMF 3D model reference images
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## 3_bananas.amf
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(Note: need to flip UVs when rendering)
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<img alt="3_bananas.amf" src="screenshots/3bananas_amf_uvs_flipped_01.png" width=180 /><img alt="3_bananas.amf" src="screenshots/screenshot_3_bananas.jpeg" width=360 />
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## 3_bananas.amf embedded texture
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3_bananas.amf embeds a strange-looking texture, but believe when applied to the model it ends up
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rendering correctly.
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3_bananas.amf embeds a strange-looking but valid texture, which when applied to the model renders correctly.
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(Note that this is a relatively rare example of a 3D model with an "uncompressed" embedded texture,
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may be useful for developers looking to test their assimp embedded texture implementations)
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Binary file not shown.
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After Width: | Height: | Size: 1.4 MiB |
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Before Width: | Height: | Size: 46 KiB After Width: | Height: | Size: 46 KiB |
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