Tiny misc fixes for documentation
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@@ -578,7 +578,7 @@ struct aiMesh
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C_STRUCT aiBone** mBones;
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/** The material used by this mesh.
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* A mesh does use only a single material. If an imported model uses
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* A mesh uses only a single material. If an imported model uses
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* multiple materials, the import splits up the mesh. Use this value
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* as index into the scene's material list.
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*/
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@@ -109,7 +109,9 @@ struct aiNode
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/** The number of meshes of this node. */
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unsigned int mNumMeshes;
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/** The meshes of this node. Each entry is an index into the mesh */
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/** The meshes of this node. Each entry is an index into the
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* mesh list of the #aiScene.
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*/
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unsigned int* mMeshes;
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/** Metadata associated with this node or NULL if there is no metadata.
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@@ -291,7 +291,7 @@ const aiScene* ImportModel(
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PrintHorBar();
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}
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if (!scene) {
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printf("ERROR: Failed to load file\n");
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printf("ERROR: Failed to load file: %s\n", globalImporter->GetErrorString());
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return NULL;
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}
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