glTF2: Fix incorrect camera position

This commit is contained in:
Suhajda Tamás
2023-04-03 23:35:04 +02:00
parent ca79916048
commit 9915e875bf

View File

@@ -1172,11 +1172,6 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
if (node.camera) {
pScene->mCameras[node.camera.GetIndex()]->mName = ainode->mName;
if (node.translation.isPresent) {
aiVector3D trans;
CopyValue(node.translation.value, trans);
pScene->mCameras[node.camera.GetIndex()]->mPosition = trans;
}
}
if (node.light) {