Use correct data type for animation key (#5998)
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@@ -1311,6 +1311,9 @@ struct AnimationSamplers {
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Animation::Sampler *weight;
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};
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struct vec4f {
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float x, y, z, w;
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};
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aiNodeAnim *CreateNodeAnim(glTF2::Asset &, Node &node, AnimationSamplers &samplers) {
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aiNodeAnim *anim = new aiNodeAnim();
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@@ -1322,9 +1325,18 @@ aiNodeAnim *CreateNodeAnim(glTF2::Asset &, Node &node, AnimationSamplers &sample
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if (samplers.translation && samplers.translation->input && samplers.translation->output) {
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float *times = nullptr;
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samplers.translation->input->ExtractData(times);
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aiVector3D *values = nullptr;
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samplers.translation->output->ExtractData(values);
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anim->mNumPositionKeys = static_cast<uint32_t>(samplers.translation->input->count);
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//aiVector3D *values = nullptr;
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vec4f *tmp_values = nullptr;
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size_t numItems = samplers.translation->output->ExtractData(tmp_values);
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aiVector3D *values = new aiVector3D[numItems];
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for (size_t i = 0; i < numItems; ++i) {
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values[i].x = tmp_values[i].x;
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values[i].y = tmp_values[i].y;
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values[i].z = tmp_values[i].z;
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}
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delete[] tmp_values;
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anim->mNumPositionKeys = static_cast<unsigned int>(samplers.translation->input->count);
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anim->mPositionKeys = new aiVectorKey[anim->mNumPositionKeys];
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unsigned int ii = (samplers.translation->interpolation == Interpolation_CUBICSPLINE) ? 1 : 0;
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for (unsigned int i = 0; i < anim->mNumPositionKeys; ++i) {
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@@ -1348,7 +1360,7 @@ aiNodeAnim *CreateNodeAnim(glTF2::Asset &, Node &node, AnimationSamplers &sample
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samplers.rotation->input->ExtractData(times);
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aiQuaternion *values = nullptr;
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samplers.rotation->output->ExtractData(values);
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anim->mNumRotationKeys = static_cast<uint32_t>(samplers.rotation->input->count);
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anim->mNumRotationKeys = static_cast<unsigned int>(samplers.rotation->input->count);
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anim->mRotationKeys = new aiQuatKey[anim->mNumRotationKeys];
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unsigned int ii = (samplers.rotation->interpolation == Interpolation_CUBICSPLINE) ? 1 : 0;
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for (unsigned int i = 0; i < anim->mNumRotationKeys; ++i) {
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@@ -1376,7 +1388,7 @@ aiNodeAnim *CreateNodeAnim(glTF2::Asset &, Node &node, AnimationSamplers &sample
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samplers.scale->input->ExtractData(times);
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aiVector3D *values = nullptr;
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samplers.scale->output->ExtractData(values);
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anim->mNumScalingKeys = static_cast<uint32_t>(samplers.scale->input->count);
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anim->mNumScalingKeys = static_cast<unsigned int>(samplers.scale->input->count);
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anim->mScalingKeys = new aiVectorKey[anim->mNumScalingKeys];
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unsigned int ii = (samplers.scale->interpolation == Interpolation_CUBICSPLINE) ? 1 : 0;
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for (unsigned int i = 0; i < anim->mNumScalingKeys; ++i) {
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