Fixed a bug in the validation step - animation channels weren't validated correctly in every case.

Further work on LWO materials, writes wrap amount to UV transform property now.
NFFLoader generates spherical UV coordinates now (for spheres and all platonic solids except hexahedrons)
Importer doesn't catch exceptions in debug builds.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@252 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2008-11-26 22:03:14 +00:00
parent 85a487f6b8
commit 9fc698bb2f
9 changed files with 93 additions and 68 deletions

View File

@@ -334,7 +334,6 @@ void ComputeUVMappingProcess::ComputePlaneMapping(aiMesh* mesh,aiAxis axis, aiVe
{
DefaultLogger::get()->error("Can't compute plane mapping, the mesh is "
"flat in the requested axis");
return;
}