9fc698bb2fe1a8f0caa04c22269a19c72aac7be0
Further work on LWO materials, writes wrap amount to UV transform property now. NFFLoader generates spherical UV coordinates now (for spheres and all platonic solids except hexahedrons) Importer doesn't catch exceptions in debug builds. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@252 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Open Asset Import Library (Assimp) Readme
-----------------------------------------
Here you can find information regarding the Asset Import Library:
1. Overview
1.1 Supported file formats
1.2 File structure
2. Build the Asset Import Library
3. Help
4. License
1. Overview
1.1 Supported file formats
The Asset Import Library provides a lot of model formats:
- 3DS
- ASE
- DXF
- HMP
- MD2
- MD3
- MD5
- MDC
- MDL
- NFF
- PLY
- STL
- X
- LWO
- OBJ
- SMD
1.2 File structure
The Asset Import Library is implemented in C++ and provides a c-interface. The directories
are:
/bin Binaries of the Asset Import Library.
/code Code of the Asset Import Library.
/contrib Third-party-libraries used by the Asset Import Library.
/doc Documentation (doxygen generated and data structure as a xml-file)
/include Public headers.
/lib Static libraries.
/obj Object files.
/port Ports to other languages. The Java port is not yet finished, but
the Java part of the interface is fixed. So: you can't use it, but
you can see how it will look like.
/test Unit- and regression tests.
/tools Tools.
/workspaces Build enviroments.
2. Build the Asset Import Library
Take a look into the INSTALL file.
3. Help
For more help go to http://assimp.sourceforge.net/ or go to http://www.zfx.info. Or take a look
into the /doc-directory.
4. License
The license of the Asset Import Library is based on the BSD-License.
Description
Languages
C++
65.3%
COBOL
15.3%
C
11.2%
Python
2.1%
CMake
1.8%
Other
4%