Adding support for Unicode input files to most text file loaders (BVH and MD5 missing for now).
IrrXML receives memmapped UTF-8 input data now, it's own (faulty) conversion is not used anymore. aiString's are explicitly UTF-8 now. Slight refactorings and improvements. Adding UTF-8/UTF-16 text files for ASE,obj,collada,ac3d. These contain various japanese/chinese character sequences. Changing assimp_view's node view to display UTF-8 multibyte sequences correctly. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@469 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -726,19 +726,18 @@ void AC3DImporter::InternReadFile( const std::string& pFile,
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if( file.get() == NULL)
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throw new ImportErrorException( "Failed to open AC3D file " + pFile + ".");
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const unsigned int fileSize = (unsigned int)file->FileSize();
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// allocate storage and copy the contents of the file to a memory buffer
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std::vector<char> mBuffer2(fileSize+1);
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file->Read(&mBuffer2[0], 1, fileSize);
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mBuffer2[fileSize] = '\0';
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std::vector<char> mBuffer2;
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TextFileToBuffer(file.get(),mBuffer2);
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buffer = &mBuffer2[0];
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mNumMeshes = 0;
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lights = polys = worlds = groups = 0;
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if (::strncmp(buffer,"AC3D",4))
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if (::strncmp(buffer,"AC3D",4)) {
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throw new ImportErrorException("AC3D: No valid AC3D file, magic sequence not found");
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}
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// print the file format version to the console
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unsigned int version = HexDigitToDecimal( buffer[4] );
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