Adding support for Unicode input files to most text file loaders (BVH and MD5 missing for now).
IrrXML receives memmapped UTF-8 input data now, it's own (faulty) conversion is not used anymore. aiString's are explicitly UTF-8 now. Slight refactorings and improvements. Adding UTF-8/UTF-16 text files for ASE,obj,collada,ac3d. These contain various japanese/chinese character sequences. Changing assimp_view's node view to display UTF-8 multibyte sequences correctly. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@469 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -99,8 +99,7 @@ void SMDImporter::InternReadFile(
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boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rt"));
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// Check whether we can read from the file
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if( file.get() == NULL)
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{
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if( file.get() == NULL) {
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throw new ImportErrorException( "Failed to open SMD/VTA file " + pFile + ".");
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}
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@@ -110,8 +109,7 @@ void SMDImporter::InternReadFile(
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this->pScene = pScene;
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std::vector<char> buff(iFileSize+1);
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file->Read( &buff[0], 1, iFileSize);
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buff[iFileSize] = '\0';
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TextFileToBuffer(file.get(),buff);
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mBuffer = &buff[0];
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iSmallestFrame = (1 << 31);
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