Adding support for Unicode input files to most text file loaders (BVH and MD5 missing for now).

IrrXML receives memmapped UTF-8 input data now, it's own (faulty) conversion is not used anymore.
aiString's are explicitly UTF-8 now.
Slight refactorings and improvements.
Adding UTF-8/UTF-16 text files for ASE,obj,collada,ac3d. These contain various japanese/chinese character sequences.
Changing assimp_view's node view to display UTF-8 multibyte sequences correctly.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@469 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2009-08-21 22:49:58 +00:00
parent 3b95a1e782
commit a251827cb9
37 changed files with 2638 additions and 208 deletions

View File

@@ -217,11 +217,8 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
boost::scoped_ptr<IOStream> pb (pIOHandler->Open(uc_path));
if (pb.get()) {
size_t s = pb->FileSize();
std::vector<char> _data(s+1);
pb->Read(&_data[0],s,1);
_data[s] = 0;
std::vector<char> _data;
TextFileToBuffer(pb.get(),_data);
const char* data = &_data[0];
std::vector< std::pair< std::string,std::string > > tempTextures;