Refactor condition checks for empty vectors (#6385)
* Refactor based on SonarCube.
This commit is contained in:
@@ -56,6 +56,8 @@ namespace Assimp {
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static constexpr unsigned int NotSet = 0xcdcdcdcd;
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using namespace D3DS;
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// ------------------------------------------------------------------------------------------------
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// Setup final material indices, generate a default material if necessary
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void Discreet3DSImporter::ReplaceDefaultMaterial() {
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@@ -67,7 +69,7 @@ void Discreet3DSImporter::ReplaceDefaultMaterial() {
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// exporters are writing a default material, too.
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unsigned int idx(NotSet);
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for (unsigned int i = 0; i < mScene->mMaterials.size(); ++i) {
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std::string s = mScene->mMaterials[i].mName;
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auto s = mScene->mMaterials[i].mName;
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for (char &it : s) {
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it = static_cast<char>(::tolower(static_cast<unsigned char>(it)));
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}
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@@ -355,7 +357,7 @@ void Discreet3DSImporter::ConvertMeshes(aiScene *pcOut) {
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avOutMeshes.push_back(meshOut);
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// convert vertices
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meshOut->mNumFaces = (unsigned int)aiSplit[p].size();
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meshOut->mNumFaces = static_cast<unsigned int>(aiSplit[p].size());
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meshOut->mNumVertices = meshOut->mNumFaces * 3;
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// allocate enough storage for faces
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@@ -403,8 +405,7 @@ void Discreet3DSImporter::ConvertMeshes(aiScene *pcOut) {
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// ------------------------------------------------------------------------------------------------
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// Add a node to the scenegraph and setup its final transformation
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void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
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D3DS::Node *pcIn, aiMatrix4x4 & /*absTrafo*/) {
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void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut, D3DS::Node *pcIn, aiMatrix4x4 & /*absTrafo*/) {
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std::vector<unsigned int> iArray;
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iArray.reserve(3);
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@@ -430,7 +431,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
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mInvTransposed.Transpose();
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aiVector3D pivot = pcIn->vPivot;
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pcOut->mNumMeshes = (unsigned int)iArray.size();
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pcOut->mNumMeshes = static_cast<unsigned int>(iArray.size());
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pcOut->mMeshes = new unsigned int[iArray.size()];
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for (unsigned int i = 0; i < iArray.size(); ++i) {
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const unsigned int iIndex = iArray[i];
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@@ -449,7 +450,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
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// Handle negative transformation matrix determinant -> invert vertex x
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if (imesh->mMat.Determinant() < 0.0f) {
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/* we *must* have normals */
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// we *must* have normals
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for (pvCurrent = mesh->mVertices, t2 = mesh->mNormals; pvCurrent != pvEnd; ++pvCurrent, ++t2) {
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pvCurrent->x *= -1.f;
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t2->x *= -1.f;
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@@ -601,11 +602,11 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
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}
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// Allocate a new node anim and setup its name
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aiNodeAnim *nda = anim->mChannels[anim->mNumChannels++] = new aiNodeAnim();
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auto *nda = anim->mChannels[anim->mNumChannels++] = new aiNodeAnim();
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nda->mNodeName.Set(pcIn->mName);
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// POSITION keys
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if (pcIn->aPositionKeys.size() > 0) {
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if (!pcIn->aPositionKeys.empty()) {
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nda->mNumPositionKeys = (unsigned int)pcIn->aPositionKeys.size();
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nda->mPositionKeys = new aiVectorKey[nda->mNumPositionKeys];
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::memcpy(nda->mPositionKeys, &pcIn->aPositionKeys[0],
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@@ -613,7 +614,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
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}
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// ROTATION keys
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if (pcIn->aRotationKeys.size() > 0) {
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if (!pcIn->aRotationKeys.empty()) {
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nda->mNumRotationKeys = (unsigned int)pcIn->aRotationKeys.size();
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nda->mRotationKeys = new aiQuatKey[nda->mNumRotationKeys];
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@@ -629,7 +630,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
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}
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// SCALING keys
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if (pcIn->aScalingKeys.size() > 0) {
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if (!pcIn->aScalingKeys.empty()) {
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nda->mNumScalingKeys = (unsigned int)pcIn->aScalingKeys.size();
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nda->mScalingKeys = new aiVectorKey[nda->mNumScalingKeys];
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::memcpy(nda->mScalingKeys, &pcIn->aScalingKeys[0],
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@@ -638,7 +639,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
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}
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// Allocate storage for children
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const unsigned int size = static_cast<unsigned int>(pcIn->mChildren.size());
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const auto size = static_cast<unsigned int>(pcIn->mChildren.size());
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pcOut->mNumChildren = size;
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if (size == 0) {
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@@ -681,7 +682,7 @@ void CountTracks(D3DS::Node *node, unsigned int &cnt) {
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// Generate the output node graph
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void Discreet3DSImporter::GenerateNodeGraph(aiScene *pcOut) {
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pcOut->mRootNode = new aiNode();
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if (0 == mRootNode->mChildren.size()) {
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if (mRootNode->mChildren.empty()) {
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//////////////////////////////////////////////////////////////////////////////
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// It seems the file is so messed up that it has not even a hierarchy.
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// generate a flat hiearachy which looks like this:
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@@ -715,7 +716,7 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene *pcOut) {
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// Build dummy nodes for all cameras
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for (unsigned int i = 0; i < (unsigned int)mScene->mCameras.size(); ++i, ++a) {
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aiNode *pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
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auto *pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
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pcNode->mParent = pcOut->mRootNode;
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// Build a name for the node
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@@ -724,7 +725,7 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene *pcOut) {
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// Build dummy nodes for all lights
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for (unsigned int i = 0; i < (unsigned int)mScene->mLights.size(); ++i, ++a) {
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aiNode *pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
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auto *pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
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pcNode->mParent = pcOut->mRootNode;
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// Build a name for the node
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@@ -740,7 +741,7 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene *pcOut) {
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// Allocate a primary animation channel
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pcOut->mNumAnimations = 1;
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pcOut->mAnimations = new aiAnimation *[1];
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aiAnimation *anim = pcOut->mAnimations[0] = new aiAnimation();
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auto *anim = pcOut->mAnimations[0] = new aiAnimation();
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anim->mName.Set("3DSMasterAnim");
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@@ -122,8 +122,7 @@ std::string GetMaterialName(const aiMaterial &mat, unsigned int index) {
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char postfix[10] = { 0 };
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ASSIMP_itoa10(postfix, index);
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aiString mat_name;
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if (AI_SUCCESS == mat.Get(AI_MATKEY_NAME, mat_name)) {
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if (aiString mat_name; AI_SUCCESS == mat.Get(AI_MATKEY_NAME, mat_name)) {
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return mat_name.C_Str() + underscore + postfix;
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}
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@@ -303,8 +302,7 @@ void Discreet3DSExporter::WriteMaterials() {
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WriteColor(color);
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}
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aiShadingMode shading_mode = aiShadingMode_Flat;
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if (mat.Get(AI_MATKEY_SHADING_MODEL, shading_mode) == AI_SUCCESS) {
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if (aiShadingMode shading_mode = aiShadingMode_Flat; mat.Get(AI_MATKEY_SHADING_MODEL, shading_mode) == AI_SUCCESS) {
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ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SHADING);
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Discreet3DS::shadetype3ds shading_mode_out;
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@@ -332,7 +330,7 @@ void Discreet3DSExporter::WriteMaterials() {
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default:
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shading_mode_out = Discreet3DS::Flat;
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ai_assert(false);
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};
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}
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writer.PutU2(static_cast<uint16_t>(shading_mode_out));
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}
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@@ -346,8 +344,7 @@ void Discreet3DSExporter::WriteMaterials() {
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WritePercentChunk(f);
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}
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int twosided;
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if (mat.Get(AI_MATKEY_TWOSIDED, twosided) == AI_SUCCESS && twosided != 0) {
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if (int twosided; mat.Get(AI_MATKEY_TWOSIDED, twosided) == AI_SUCCESS && twosided != 0) {
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ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_TWO_SIDE);
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writer.PutI2(1);
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}
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@@ -54,8 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/qnan.h>
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#include <cstdio> //sprintf
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namespace Assimp {
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namespace D3DS {
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namespace Assimp::D3DS {
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#include <assimp/Compiler/pushpack1.h>
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@@ -579,7 +578,6 @@ struct Scene {
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// Node* pcRootNode;
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};
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} // end of namespace D3DS
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} // end of namespace Assimp
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} // end of namespace Assimp::D3DS
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#endif // AI_XFILEHELPER_H_INC
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@@ -56,6 +56,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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namespace Assimp {
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using namespace D3DS;
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static constexpr aiImporterDesc desc = {
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"Discreet 3DS Importer",
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"",
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@@ -124,9 +126,7 @@ void Discreet3DSImporter::SetupProperties(const Importer * /*pImp*/) {
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// ------------------------------------------------------------------------------------------------
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// Imports the given file into the given scene structure.
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void Discreet3DSImporter::InternReadFile(const std::string &pFile,
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aiScene *pScene, IOSystem *pIOHandler) {
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void Discreet3DSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
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auto theFile = pIOHandler->Open(pFile, "rb");
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if (!theFile) {
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throw DeadlyImportError("3DS: Could not open ", pFile);
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@@ -166,7 +166,7 @@ void Discreet3DSImporter::InternReadFile(const std::string &pFile,
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// vectors from the smoothing groups we read from the
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// file.
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for (auto &mesh : mScene->mMeshes) {
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if (mesh.mFaces.size() > 0 && mesh.mPositions.empty()) {
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if (!mesh.mFaces.empty() && mesh.mPositions.empty()) {
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throw DeadlyImportError("3DS file contains faces but no vertices: ", pFile);
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}
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CheckIndices(mesh);
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@@ -258,7 +258,7 @@ void Discreet3DSImporter::ParseMainChunk() {
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case Discreet3DS::CHUNK_MAIN:
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ParseEditorChunk();
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break;
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};
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}
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ASSIMP_3DS_END_CHUNK();
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#if defined(__clang__)
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@@ -274,30 +274,29 @@ void Discreet3DSImporter::ParseMainChunk() {
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// ------------------------------------------------------------------------------------------------
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void Discreet3DSImporter::ParseEditorChunk() {
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ASSIMP_3DS_BEGIN_CHUNK();
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ASSIMP_3DS_BEGIN_CHUNK()
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// get chunk type
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switch (chunk.Flag) {
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case Discreet3DS::CHUNK_OBJMESH:
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case Discreet3DS::CHUNK_OBJMESH:
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ParseObjectChunk();
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break;
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ParseObjectChunk();
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// NOTE: In several documentations in the internet this
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// chunk appears at different locations
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case Discreet3DS::CHUNK_KEYFRAMER:
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ParseKeyframeChunk();
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break;
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case Discreet3DS::CHUNK_VERSION: {
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// print the version number
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char buff[10];
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ASSIMP_itoa10(buff, mStream->GetI2());
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ASSIMP_LOG_INFO("3DS file format version: ", buff);
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}
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break;
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// NOTE: In several documentations in the internet this
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// chunk appears at different locations
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case Discreet3DS::CHUNK_KEYFRAMER:
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ParseKeyframeChunk();
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break;
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case Discreet3DS::CHUNK_VERSION: {
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// print the version number
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char buff[10];
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ASSIMP_itoa10(buff, mStream->GetI2());
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ASSIMP_LOG_INFO("3DS file format version: ", buff);
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} break;
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};
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ASSIMP_3DS_END_CHUNK();
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ASSIMP_3DS_END_CHUNK()
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}
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// ------------------------------------------------------------------------------------------------
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@@ -56,8 +56,6 @@ struct aiNode;
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namespace Assimp {
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using namespace D3DS;
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// ---------------------------------------------------------------------------------
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/** Importer class for 3D Studio r3 and r4 3DS files
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*/
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@@ -98,14 +96,14 @@ protected:
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// -------------------------------------------------------------------
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/** Converts a temporary material to the outer representation
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*/
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void ConvertMaterial(Material& p_cMat, aiMaterial& p_pcOut);
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void ConvertMaterial(D3DS::Material& p_cMat, aiMaterial& p_pcOut);
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// -------------------------------------------------------------------
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/** Read a chunk
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*
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* @param pcOut Receives the current chunk
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*/
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void ReadChunk(Discreet3DS::Chunk* pcOut);
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void ReadChunk(D3DS::Discreet3DS::Chunk* pcOut);
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// -------------------------------------------------------------------
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/** Parse a percentage chunk. mCurrent will point to the next
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@@ -188,7 +186,7 @@ protected:
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// -------------------------------------------------------------------
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/** Parse a texture chunk in the file
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*/
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void ParseTextureChunk(Texture* pcOut);
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void ParseTextureChunk(D3DS::Texture* pcOut);
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// -------------------------------------------------------------------
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/** Convert the meshes in the file
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@@ -217,19 +215,19 @@ protected:
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// -------------------------------------------------------------------
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/** generate unique vertices for a mesh
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*/
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void MakeUnique(Mesh& sMesh);
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void MakeUnique(D3DS::Mesh& sMesh);
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// -------------------------------------------------------------------
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/** Add a node to the node graph
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*/
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void AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,Node* pcIn,
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void AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut, D3DS::Node* pcIn,
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aiMatrix4x4& absTrafo);
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// -------------------------------------------------------------------
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/** Search for a node in the graph.
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* Called recursively
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*/
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void InverseNodeSearch(Node* pcNode, Node* pcCurrent);
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void InverseNodeSearch(D3DS::Node* pcNode, D3DS::Node* pcCurrent);
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// -------------------------------------------------------------------
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/** Apply the master scaling factor to the mesh
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@@ -239,7 +237,7 @@ protected:
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// -------------------------------------------------------------------
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/** Clamp all indices in the file to a valid range
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*/
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void CheckIndices(Mesh& sMesh);
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void CheckIndices(D3DS::Mesh& sMesh);
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// -------------------------------------------------------------------
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/** Skip the TCB info in a track key
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@@ -247,29 +245,25 @@ protected:
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void SkipTCBInfo();
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private:
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/** Stream to read from */
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/// Stream to read from
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StreamReaderLE* mStream;
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/** Last touched node index */
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/// Last touched node index
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short mLastNodeIndex;
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/** Current node, root node */
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Node* mCurrentNode, *mRootNode;
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/** Scene under construction */
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Scene* mScene;
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/** Ambient base color of the scene */
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/// Current node
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D3DS::Node* mCurrentNode;
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/// Root node
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D3DS::Node *mRootNode;
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/// Scene under construction
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D3DS::Scene* mScene;
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/// Ambient base color of the scene
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aiColor3D mClrAmbient;
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/** Master scaling factor of the scene */
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/// Master scaling factor of the scene
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ai_real mMasterScale;
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/** Path to the background image of the scene */
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/// Path to the background image of the scene
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std::string mBackgroundImage;
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/// true for has a background
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bool bHasBG;
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/** true if PRJ file */
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/// true if PRJ file
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bool bIsPrj;
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};
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@@ -110,7 +110,7 @@ protected:
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struct AMFConstellation final : public AMFNodeElementBase {
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/// Constructor.
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/// \param [in] pParent - pointer to parent node.
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AMFConstellation(AMFNodeElementBase *pParent) :
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explicit AMFConstellation(AMFNodeElementBase *pParent) :
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AMFNodeElementBase(ENET_Constellation, pParent) {}
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}; // struct CAMFImporter_NodeElement_Constellation
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@@ -129,7 +129,7 @@ struct AMFInstance final : public AMFNodeElementBase {
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/// Constructor.
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/// \param [in] pParent - pointer to parent node.
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AMFInstance(AMFNodeElementBase *pParent) :
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explicit AMFInstance(AMFNodeElementBase *pParent) :
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AMFNodeElementBase(ENET_Instance, pParent) {}
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};
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@@ -141,8 +141,10 @@ struct AMFMetadata : public AMFNodeElementBase {
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/// Constructor.
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/// \param [in] pParent - pointer to parent node.
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AMFMetadata(AMFNodeElementBase *pParent) :
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AMFNodeElementBase(ENET_Metadata, pParent) {}
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explicit AMFMetadata(AMFNodeElementBase *pParent) :
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AMFNodeElementBase(ENET_Metadata, pParent) {
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// empty
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}
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};
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/// Structure that define root node.
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@@ -153,8 +155,10 @@ struct AMFRoot : public AMFNodeElementBase {
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/// Constructor.
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/// \param [in] pParent - pointer to parent node.
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AMFRoot(AMFNodeElementBase *pParent) :
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AMFNodeElementBase(ENET_Root, pParent) {}
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explicit AMFRoot(AMFNodeElementBase *pParent) :
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AMFNodeElementBase(ENET_Root, pParent) {
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// empty
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}
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};
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/// Structure that define object node.
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@@ -166,7 +170,7 @@ struct AMFColor : public AMFNodeElementBase {
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/// @brief Constructor.
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/// @param [in] pParent - pointer to parent node.
|
||||
AMFColor(AMFNodeElementBase *pParent) :
|
||||
explicit AMFColor(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Color, pParent), Composed(false), Color() {
|
||||
// empty
|
||||
}
|
||||
@@ -174,53 +178,62 @@ struct AMFColor : public AMFNodeElementBase {
|
||||
|
||||
/// Structure that define material node.
|
||||
struct AMFMaterial : public AMFNodeElementBase {
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFMaterial(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Material, pParent) {}
|
||||
explicit AMFMaterial(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Material, pParent) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/// Structure that define object node.
|
||||
struct AMFObject : public AMFNodeElementBase {
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFObject(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Object, pParent) {}
|
||||
explicit AMFObject(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Object, pParent) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Mesh
|
||||
/// Structure that define mesh node.
|
||||
struct AMFMesh : public AMFNodeElementBase {
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFMesh(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Mesh, pParent) {}
|
||||
explicit AMFMesh(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Mesh, pParent) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/// Structure that define vertex node.
|
||||
struct AMFVertex : public AMFNodeElementBase {
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFVertex(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Vertex, pParent) {}
|
||||
explicit AMFVertex(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Vertex, pParent) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/// Structure that define edge node.
|
||||
struct AMFEdge : public AMFNodeElementBase {
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFEdge(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Edge, pParent) {}
|
||||
explicit AMFEdge(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Edge, pParent) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/// Structure that define vertices node.
|
||||
struct AMFVertices : public AMFNodeElementBase {
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFVertices(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Vertices, pParent) {}
|
||||
explicit AMFVertices(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Vertices, pParent) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/// Structure that define volume node.
|
||||
@@ -230,8 +243,10 @@ struct AMFVolume : public AMFNodeElementBase {
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFVolume(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Volume, pParent) {}
|
||||
explicit AMFVolume(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Volume, pParent) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/// Structure that define coordinates node.
|
||||
@@ -240,8 +255,10 @@ struct AMFCoordinates : public AMFNodeElementBase {
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFCoordinates(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Coordinates, pParent) {}
|
||||
explicit AMFCoordinates(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Coordinates, pParent) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/// Structure that define texture coordinates node.
|
||||
@@ -254,7 +271,7 @@ struct AMFTexMap : public AMFNodeElementBase {
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFTexMap(AMFNodeElementBase *pParent) :
|
||||
explicit AMFTexMap(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_TexMap, pParent), TextureCoordinate{} {
|
||||
// empty
|
||||
}
|
||||
@@ -266,7 +283,7 @@ struct AMFTriangle : public AMFNodeElementBase {
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFTriangle(AMFNodeElementBase *pParent) :
|
||||
explicit AMFTriangle(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Triangle, pParent) {
|
||||
// empty
|
||||
}
|
||||
@@ -280,7 +297,7 @@ struct AMFTexture : public AMFNodeElementBase {
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFTexture(AMFNodeElementBase *pParent) :
|
||||
explicit AMFTexture(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Texture, pParent), Width(0), Height(0), Depth(0), Data(), Tiled(false) {
|
||||
// empty
|
||||
}
|
||||
|
||||
@@ -57,8 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
// ASE is quite similar to 3ds. We can reuse some structures
|
||||
#include "AssetLib/3DS/3DSLoader.h"
|
||||
|
||||
namespace Assimp {
|
||||
namespace ASE {
|
||||
namespace Assimp::ASE {
|
||||
|
||||
using namespace D3DS;
|
||||
|
||||
@@ -373,8 +372,8 @@ struct Dummy : public BaseNode {
|
||||
};
|
||||
|
||||
// Parameters to Parser::Parse()
|
||||
#define AI_ASE_NEW_FILE_FORMAT 200
|
||||
#define AI_ASE_OLD_FILE_FORMAT 110
|
||||
static constexpr unsigned int AI_ASE_NEW_FILE_FORMAT = 200;
|
||||
static constexpr unsigned int AI_ASE_OLD_FILE_FORMAT = 110;
|
||||
|
||||
// Internally we're a little bit more tolerant
|
||||
#define AI_ASE_IS_NEW_FILE_FORMAT() (iFileFormat >= 200)
|
||||
@@ -668,8 +667,7 @@ public:
|
||||
unsigned int iFileFormat;
|
||||
};
|
||||
|
||||
} // Namespace ASE
|
||||
} // namespace Assimp
|
||||
} // Namespace Assimp::ASE
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
||||
|
||||
@@ -74,7 +74,9 @@ BlenderBMeshConverter::~BlenderBMeshConverter() {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool BlenderBMeshConverter::ContainsBMesh() const {
|
||||
// TODO - Should probably do some additional verification here
|
||||
if (BMesh == nullptr) {
|
||||
return false;
|
||||
}
|
||||
return BMesh->totpoly && BMesh->totloop && BMesh->totvert;
|
||||
}
|
||||
|
||||
|
||||
@@ -63,14 +63,12 @@ namespace Assimp
|
||||
struct MLoop;
|
||||
}
|
||||
|
||||
class BlenderBMeshConverter: public LogFunctions< BlenderBMeshConverter >
|
||||
class BlenderBMeshConverter final : public LogFunctions< BlenderBMeshConverter >
|
||||
{
|
||||
public:
|
||||
BlenderBMeshConverter( const Blender::Mesh* mesh );
|
||||
~BlenderBMeshConverter( );
|
||||
|
||||
bool ContainsBMesh( ) const;
|
||||
|
||||
explicit BlenderBMeshConverter( const Blender::Mesh* mesh );
|
||||
~BlenderBMeshConverter();
|
||||
bool ContainsBMesh() const;
|
||||
const Blender::Mesh* TriangulateBMesh( );
|
||||
|
||||
private:
|
||||
|
||||
@@ -96,7 +96,7 @@ struct CustomDataTypeDescription {
|
||||
* other (like CD_ORCO, ...) uses arrays of rawtypes or even arrays of Structures
|
||||
* use a special readfunction for that cases
|
||||
*/
|
||||
static std::array<CustomDataTypeDescription, CD_NUMTYPES> customDataTypeDescriptions = { {
|
||||
static const std::array<CustomDataTypeDescription, CD_NUMTYPES> customDataTypeDescriptions = { {
|
||||
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MVert),
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
@@ -142,7 +142,8 @@ static std::array<CustomDataTypeDescription, CD_NUMTYPES> customDataTypeDescript
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION } };
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION
|
||||
} };
|
||||
|
||||
bool isValidCustomDataType(const int cdtype) {
|
||||
return cdtype >= 0 && cdtype < CD_NUMTYPES;
|
||||
|
||||
@@ -55,14 +55,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
// enable verbose log output. really verbose, so be careful.
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
#define ASSIMP_BUILD_BLENDER_DEBUG
|
||||
# define ASSIMP_BUILD_BLENDER_DEBUG
|
||||
#endif
|
||||
|
||||
// set this to non-zero to dump BlenderDNA stuff to dna.txt.
|
||||
// you could set it on the assimp build command line too without touching it here.
|
||||
// !!! please make sure this is set to 0 in the repo !!!
|
||||
#ifndef ASSIMP_BUILD_BLENDER_DEBUG_DNA
|
||||
#define ASSIMP_BUILD_BLENDER_DEBUG_DNA 0
|
||||
# define ASSIMP_BUILD_BLENDER_DEBUG_DNA 0
|
||||
#endif
|
||||
|
||||
// #define ASSIMP_BUILD_BLENDER_NO_STATS
|
||||
@@ -124,22 +124,14 @@ struct ElemBase {
|
||||
* they used to point to.*/
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Pointer {
|
||||
Pointer() :
|
||||
val() {
|
||||
// empty
|
||||
}
|
||||
uint64_t val;
|
||||
uint64_t val{0};
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** Represents a generic offset within a BLEND file */
|
||||
// -------------------------------------------------------------------------------
|
||||
struct FileOffset {
|
||||
FileOffset() :
|
||||
val() {
|
||||
// empty
|
||||
}
|
||||
uint64_t val;
|
||||
uint64_t val{0};
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
@@ -204,7 +196,7 @@ enum ErrorPolicy {
|
||||
};
|
||||
|
||||
#ifdef ASSIMP_BUILD_BLENDER_DEBUG
|
||||
#define ErrorPolicy_Igno ErrorPolicy_Warn
|
||||
# define ErrorPolicy_Igno ErrorPolicy_Warn
|
||||
#endif
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
@@ -396,10 +388,9 @@ private:
|
||||
mutable size_t cache_idx;
|
||||
};
|
||||
|
||||
// --------------------------------------------------------
|
||||
template <>
|
||||
// -------------------------------------------------------------------------------------------------------
|
||||
template<>
|
||||
struct Structure::_defaultInitializer<ErrorPolicy_Warn> {
|
||||
|
||||
template <typename T>
|
||||
void operator()(T &out, const char *reason = "<add reason>") {
|
||||
ASSIMP_LOG_WARN(reason);
|
||||
@@ -409,9 +400,9 @@ struct Structure::_defaultInitializer<ErrorPolicy_Warn> {
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
// -------------------------------------------------------------------------------------------------------
|
||||
template<>
|
||||
struct Structure::_defaultInitializer<ErrorPolicy_Fail> {
|
||||
|
||||
template <typename T>
|
||||
void operator()(T & /*out*/, const char *message = "") {
|
||||
// obviously, it is crucial that _DefaultInitializer is used
|
||||
@@ -619,31 +610,23 @@ public:
|
||||
/** Import statistics, i.e. number of file blocks read*/
|
||||
// -------------------------------------------------------------------------------
|
||||
class Statistics {
|
||||
|
||||
public:
|
||||
Statistics() :
|
||||
fields_read(), pointers_resolved(), cache_hits()
|
||||
// , blocks_read ()
|
||||
,
|
||||
cached_objects() {}
|
||||
Statistics() = default;
|
||||
~Statistics() = default;
|
||||
|
||||
public:
|
||||
/** total number of fields we read */
|
||||
/// total number of fields we read
|
||||
unsigned int fields_read;
|
||||
|
||||
/** total number of resolved pointers */
|
||||
/// total number of resolved pointers
|
||||
unsigned int pointers_resolved;
|
||||
|
||||
/** number of pointers resolved from the cache */
|
||||
/// number of pointers resolved from the cache
|
||||
unsigned int cache_hits;
|
||||
|
||||
/** number of blocks (from FileDatabase::entries)
|
||||
we did actually read from. */
|
||||
// unsigned int blocks_read;
|
||||
|
||||
/** objects in FileData::cache */
|
||||
/// objects in FileData::cache
|
||||
unsigned int cached_objects;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
@@ -656,15 +639,13 @@ public:
|
||||
typedef std::map<Pointer, TOUT<ElemBase>> StructureCache;
|
||||
|
||||
public:
|
||||
ObjectCache(const FileDatabase &db) :
|
||||
db(db) {
|
||||
explicit ObjectCache(const FileDatabase &db) : db(db) {
|
||||
// currently there are only ~400 structure records per blend file.
|
||||
// we read only a small part of them and don't cache objects
|
||||
// which we don't need, so this should suffice.
|
||||
caches.reserve(64);
|
||||
}
|
||||
|
||||
public:
|
||||
// --------------------------------------------------------
|
||||
/** Check whether a specific item is in the cache.
|
||||
* @param s Data type of the item
|
||||
@@ -672,10 +653,7 @@ public:
|
||||
* cache doesn't know the item yet.
|
||||
* @param ptr Item address to look for. */
|
||||
template <typename T>
|
||||
void get(
|
||||
const Structure &s,
|
||||
TOUT<T> &out,
|
||||
const Pointer &ptr) const;
|
||||
void get( const Structure &s,TOUT<T> &out, const Pointer &ptr) const;
|
||||
|
||||
// --------------------------------------------------------
|
||||
/** Add an item to the cache after the item has
|
||||
@@ -700,7 +678,7 @@ private:
|
||||
template <>
|
||||
class ObjectCache<Blender::vector> {
|
||||
public:
|
||||
ObjectCache(const FileDatabase &) {}
|
||||
explicit ObjectCache(const FileDatabase &) {}
|
||||
|
||||
template <typename T>
|
||||
void get(const Structure &, vector<T> &, const Pointer &) {}
|
||||
@@ -709,7 +687,7 @@ public:
|
||||
};
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(disable : 4355)
|
||||
# pragma warning(disable : 4355)
|
||||
#endif
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
@@ -724,16 +702,6 @@ public:
|
||||
FileDatabase() :
|
||||
_cacheArrays(*this), _cache(*this), next_cache_idx() {}
|
||||
|
||||
public:
|
||||
// publicly accessible fields
|
||||
bool i64bit;
|
||||
bool little;
|
||||
|
||||
DNA dna;
|
||||
std::shared_ptr<StreamReaderAny> reader;
|
||||
vector<FileBlockHead> entries;
|
||||
|
||||
public:
|
||||
Statistics &stats() const {
|
||||
return _stats;
|
||||
}
|
||||
@@ -752,6 +720,15 @@ public:
|
||||
return _cacheArrays;
|
||||
}
|
||||
|
||||
public:
|
||||
// publicly accessible fields
|
||||
bool i64bit;
|
||||
bool little;
|
||||
|
||||
DNA dna;
|
||||
std::shared_ptr<StreamReaderAny> reader;
|
||||
vector<FileBlockHead> entries;
|
||||
|
||||
private:
|
||||
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
|
||||
mutable Statistics _stats;
|
||||
@@ -764,20 +741,19 @@ private:
|
||||
};
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(default : 4355)
|
||||
# pragma warning(default : 4355)
|
||||
#endif
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** Factory to extract a #DNA from the DNA1 file block in a BLEND file. */
|
||||
// -------------------------------------------------------------------------------
|
||||
class DNAParser {
|
||||
|
||||
public:
|
||||
/** Bind the parser to a empty DNA and an input stream */
|
||||
DNAParser(FileDatabase &db) :
|
||||
db(db) {}
|
||||
explicit DNAParser(FileDatabase &db) : db(db) {
|
||||
// empty
|
||||
}
|
||||
|
||||
public:
|
||||
// --------------------------------------------------------
|
||||
/** Locate the DNA in the file and parse it. The input
|
||||
* stream is expected to point to the beginning of the DN1
|
||||
@@ -788,7 +764,6 @@ public:
|
||||
* afterwards.*/
|
||||
void Parse();
|
||||
|
||||
public:
|
||||
/** Obtain a reference to the extracted DNA information */
|
||||
const Blender::DNA &GetDNA() const {
|
||||
return db.dna;
|
||||
|
||||
Reference in New Issue
Block a user