Remove commented out code
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@@ -717,13 +717,6 @@ namespace glTF2
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float strength = 1;
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};
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//! Holds a material property that can be a texture or a color (fallback for glTF 1)
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/*struct FallbackTexProperty
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{
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Ref<Texture> texture;
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vec4 color;
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};*/
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struct PbrMetallicRoughness
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{
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vec4 baseColorFactor;
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