WiP. Passing USD prims along with render nodes to look for USD references. Save reference path to metaData['ref'] (#5807)

Signed-off-by: AMZN-Gene <genewalt@amazon.com>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
This commit is contained in:
Gene Walters
2025-11-24 12:26:46 -08:00
committed by GitHub
parent ab28db52f0
commit a989b30b58
3 changed files with 78 additions and 0 deletions

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@@ -919,6 +919,10 @@ private:
#pragma warning(pop)
#endif // _MSC_VER
#if _MSC_VER > 1920
#pragma warning(pop)
#endif
} // namespace STEP
} // namespace Assimp

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@@ -61,6 +61,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "assimp/MemoryIOWrapper.h"
#include <assimp/StringUtils.h>
#include <assimp/StreamReader.h>
#include <assimp/metadata.h>
#include "io-util.hh" // namespace tinyusdz::io
#include "tydra/scene-access.hh"
@@ -219,6 +220,9 @@ void USDImporterImplTinyusdz::InternReadFile(
textures(render_scene, pScene, nameWExt);
textureImages(render_scene, pScene, nameWExt);
buffers(render_scene, pScene, nameWExt);
std::map<size_t, tinyusdz::tydra::Node> meshNodes;
setupNodes(render_scene, pScene, stage, meshNodes, nameWExt);
pScene->mRootNode = nodesRecursive(nullptr, render_scene.nodes[0], render_scene.skeletons);
setupBlendShapes(render_scene, pScene, nameWExt);
@@ -798,11 +802,50 @@ void USDImporterImplTinyusdz::buffers(
}
}
void USDImporterImplTinyusdz::setupNodes(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
const tinyusdz::Stage &usdStage,
std::map<size_t, tinyusdz::tydra::Node> &meshNodes,
const std::string &nameWExt) {
stringstream ss;
pScene->mRootNode = nodes(render_scene, usdStage, meshNodes, nameWExt);
pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
pScene->mRootNode->mMeshes = new unsigned int[pScene->mRootNode->mNumMeshes];
ss.str("");
ss << "setupNodes(): pScene->mNumMeshes: " << pScene->mNumMeshes;
if (pScene->mRootNode != nullptr) {
ss << ", mRootNode->mNumMeshes: " << pScene->mRootNode->mNumMeshes;
}
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
for (unsigned int meshIdx = 0; meshIdx < pScene->mNumMeshes; meshIdx++) {
pScene->mRootNode->mMeshes[meshIdx] = meshIdx;
}
}
aiNode *USDImporterImplTinyusdz::nodes(
const tinyusdz::tydra::RenderScene &render_scene,
const tinyusdz::Stage &usdStage,
std::map<size_t, tinyusdz::tydra::Node> &meshNodes,
const std::string &nameWExt) {
const size_t numNodes{render_scene.nodes.size()};
(void) numNodes; // Ignore unused variable when -Werror enabled
stringstream ss;
ss.str("");
ss << "nodes(): model" << nameWExt << ", numNodes: " << numNodes;
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
return nodesRecursive(nullptr, usdStage.root_prims()[0], render_scene.nodes[0], meshNodes);
}
using Assimp::tinyusdzNodeTypeFor;
using Assimp::tinyUsdzMat4ToAiMat4;
using tinyusdz::tydra::NodeType;
aiNode *USDImporterImplTinyusdz::nodesRecursive(
aiNode *pNodeParent,
const tinyusdz::Prim& prim,
const tinyusdz::tydra::Node &node,
const std::vector<tinyusdz::tydra::SkelHierarchy> &skeletons) {
stringstream ss;
@@ -844,6 +887,22 @@ aiNode *USDImporterImplTinyusdz::nodesRecursive(
}
}
// Composition: references
if (prim.metas().references.has_value())
{
const tinyusdz::ListEditQual referenceQual = prim.metas().references->first;
const std::vector<tinyusdz::Reference> references = prim.metas().references->second;
for (const auto &reference : references)
{
cNode->mMetaData = aiMetadata::Alloc(1);
cNode->mMetaData->Add("ref", aiString(reference.asset_path.GetAssetPath()));
}
}
size_t i{0};
for (const auto &childNode: node.children) {
cNode->mChildren[i] = nodesRecursive(cNode, prim.children()[i], childNode, meshNodes);
cNode->mNumChildren = numChildren;
// Done. No more children.

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@@ -124,8 +124,23 @@ public:
aiScene *pScene,
const std::string &nameWExt);
void setupNodes(
const tinyusdz::tydra::RenderScene &render_scene,
aiScene *pScene,
const tinyusdz::Stage &usdStage,
std::map<size_t, tinyusdz::tydra::Node> &meshNodes,
const std::string &nameWExt
);
aiNode *nodes(
const tinyusdz::tydra::RenderScene &render_scene,
const tinyusdz::Stage &usdStage,
std::map<size_t, tinyusdz::tydra::Node> &meshNodes,
const std::string &nameWExt);
aiNode *nodesRecursive(
aiNode *pNodeParent,
const tinyusdz::Prim &prim,
const tinyusdz::tydra::Node &node,
const std::vector<tinyusdz::tydra::SkelHierarchy> &skeletons);