Remove Redundant virtual (#6064)

The `override` keyword only applies to virtual functions. Specifying `virtual` again is useless.

Co-authored-by: Krishty <krishty@krishty.com>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
This commit is contained in:
krishty
2025-03-25 21:00:43 +01:00
committed by GitHub
parent cbf279d522
commit ac0b19a771
7 changed files with 10 additions and 10 deletions

View File

@@ -74,13 +74,13 @@ public:
ai_real getScale() const;
/// Overwritten, @see BaseProcess
virtual bool IsActive( unsigned int pFlags ) const override;
bool IsActive( unsigned int pFlags ) const override;
/// Overwritten, @see BaseProcess
virtual void SetupProperties( const Importer* pImp ) override;
void SetupProperties( const Importer* pImp ) override;
/// Overwritten, @see BaseProcess
virtual void Execute( aiScene* pScene ) override;
void Execute( aiScene* pScene ) override;
private:
void traverseNodes( aiNode *currentNode, unsigned int nested_node_id = 0 );