Remove Redundant virtual (#6064)
The `override` keyword only applies to virtual functions. Specifying `virtual` again is useless. Co-authored-by: Krishty <krishty@krishty.com> Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
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@@ -74,13 +74,13 @@ public:
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ai_real getScale() const;
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/// Overwritten, @see BaseProcess
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virtual bool IsActive( unsigned int pFlags ) const override;
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bool IsActive( unsigned int pFlags ) const override;
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/// Overwritten, @see BaseProcess
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virtual void SetupProperties( const Importer* pImp ) override;
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void SetupProperties( const Importer* pImp ) override;
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/// Overwritten, @see BaseProcess
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virtual void Execute( aiScene* pScene ) override;
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void Execute( aiScene* pScene ) override;
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private:
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void traverseNodes( aiNode *currentNode, unsigned int nested_node_id = 0 );
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