Fix Cinema4D Import (#6062)
#5623 broke the Cinema4D import by forgetting to rename a constant. This commit fixes the invalid name. Co-authored-by: Krishty <krishty@krishty.com> Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
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@@ -64,7 +64,7 @@ namespace {
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aiString aiStringFrom(cineware::String const & cinestring) {
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aiString result;
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cinestring.GetCString(result.data, MAXLEN-1);
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cinestring.GetCString(result.data, AI_MAXLEN - 1);
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result.length = static_cast<ai_uint32>(cinestring.GetLength());
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return result;
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}
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