MDL: Fix synctype validation in MDLImporter to prevent OOB (#6437)
* MDL: Validate synctype > 0 in MDL 3/4/5 loader to prevent OOB access (#6170) Signed-off-by: mapengyuan <mapengyuan@xfusion.com> Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
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@@ -3,7 +3,7 @@
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2025, assimp team
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Copyright (c) 2006-2026, assimp team
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All rights reserved.
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@@ -602,6 +602,9 @@ void MDLImporter::SetupMaterialProperties_3DGS_MDL5_Quake1() {
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// Read a MDL 3,4,5 file
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void MDLImporter::InternReadFile_3DGS_MDL345() {
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ai_assert(nullptr != pScene);
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if (pScene == nullptr) {
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throw DeadlyImportError("INvalid scene pointer detected.");
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}
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// the header of MDL 3/4/5 is nearly identical to the original Quake1 header
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BE_NCONST MDL::Header *pcHeader = (BE_NCONST MDL::Header *)this->mBuffer;
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@@ -610,6 +613,10 @@ void MDLImporter::InternReadFile_3DGS_MDL345() {
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#endif
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ValidateHeader_Quake1(pcHeader);
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if (pcHeader->synctype < 0) {
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throw DeadlyImportError("Invalid synctype value in MDL header; possible corrupt file.");
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}
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// current cursor position in the file
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const unsigned char *szCurrent = (const unsigned char *)(pcHeader + 1);
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const unsigned char *szEnd = mBuffer + iFileSize;
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@@ -619,8 +626,7 @@ void MDLImporter::InternReadFile_3DGS_MDL345() {
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if (szCurrent + sizeof(uint32_t) > szEnd) {
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throw DeadlyImportError("Texture data past end of file.");
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}
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BE_NCONST MDL::Skin *pcSkin;
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pcSkin = (BE_NCONST MDL::Skin *)szCurrent;
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BE_NCONST MDL::Skin *pcSkin = (BE_NCONST MDL::Skin *)szCurrent;
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AI_SWAP4(pcSkin->group);
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// create one output image
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unsigned int iSkip = i ? UINT_MAX : 0;
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