Fix: export fbx wrong to_ktime in FBXExporter.cpp (#6105)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
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@@ -1043,6 +1043,10 @@ aiMatrix4x4 get_world_transform(const aiNode* node, const aiScene* scene) {
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}
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inline int64_t to_ktime(double ticks, const aiAnimation* anim) {
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if (FP_ZERO == std::fpclassify(anim->mTicksPerSecond)) {
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return static_cast<int64_t>(ticks * FBX::SECOND);
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}
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// Defensive: handle zero or near-zero mTicksPerSecond
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double tps = anim->mTicksPerSecond;
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double timeVal;
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@@ -1062,7 +1066,7 @@ inline int64_t to_ktime(double ticks, const aiAnimation* anim) {
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if (timeVal < kMin) {
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return INT64_MIN;
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}
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return static_cast<int64_t>(timeVal * FBX::SECOND);
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return static_cast<int64_t>((ticks / anim->mTicksPerSecond) * FBX::SECOND);
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}
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inline int64_t to_ktime(double time) {
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