Fix collada uv channels - temporary was stored and then updated. So all information on uv channels was ignored. (#5630)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
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@@ -2293,9 +2293,9 @@ void ColladaParser::ReadNodeGeometry(XmlNode &node, Node *pNode) {
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urlMat++;
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s.mMatName = urlMat;
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ReadMaterialVertexInputBinding(instanceMatNode, s);
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// store the association
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instance.mMaterials[group] = s;
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ReadMaterialVertexInputBinding(instanceMatNode, s);
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}
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}
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}
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