Fixing PyAssimp misalignment errors with certain structures (#6001)
* Fixed misaligned structures in PyAssimp * Added documentation on missing aiBone fields
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@@ -232,6 +232,15 @@ aiProcess_RemoveRedundantMaterials = 0x1000
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#
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aiProcess_FixInfacingNormals = 0x2000
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## This step generically populates aiBone->mArmature and aiBone->mNode generically
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# The point of these is it saves you later having to calculate these elements
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# This is useful when handling rest information or skin information
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# If you have multiple armatures on your models we strongly recommend enabling this
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# Instead of writing your own multi-root, multi-armature lookups we have done the
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# hard work for you :)
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aiProcess_PopulateArmatureData = 0x4000
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## <hr>This step splits meshes with more than one primitive type in
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# homogeneous sub-meshes.
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#
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@@ -555,6 +555,14 @@ class Bone(Structure):
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# The maximum value for this member is
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#AI_MAX_BONE_WEIGHTS.
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("mNumWeights", c_uint),
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# The bone armature node - used for skeleton conversion
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# you must enable aiProcess_PopulateArmatureData to populate this
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("mArmature", POINTER(Node)),
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# The bone node in the scene - used for skeleton conversion
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# you must enable aiProcess_PopulateArmatureData to populate this
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("mNode", POINTER(Node)),
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# The vertices affected by this bone
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("mWeights", POINTER(VertexWeight)),
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@@ -857,6 +865,9 @@ class QuatKey(Structure):
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# The value of this key
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("mValue", Quaternion),
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# The interpolation setting of this key
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("mInterpolation", c_uint32)
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]
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class MeshMorphKey(Structure):
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