Avoid division by zero in assimp_cmd info when scene loading succeeds but contains no meshes
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@@ -112,12 +112,12 @@ unsigned int CountAnimChannels(const aiScene* scene)
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// -----------------------------------------------------------------------------------
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unsigned int GetAvgFacePerMesh(const aiScene* scene) {
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return static_cast<unsigned int>(CountFaces(scene)/scene->mNumMeshes);
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return (scene->mNumMeshes != 0) ? static_cast<unsigned int>(CountFaces(scene)/scene->mNumMeshes) : 0;
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}
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// -----------------------------------------------------------------------------------
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unsigned int GetAvgVertsPerMesh(const aiScene* scene) {
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return static_cast<unsigned int>(CountVertices(scene)/scene->mNumMeshes);
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return (scene->mNumMeshes != 0) ? static_cast<unsigned int>(CountVertices(scene)/scene->mNumMeshes) : 0;
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}
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// -----------------------------------------------------------------------------------
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