Merge branch 'glt2anim' of https://github.com/haroonq/assimp into glt2anim
This commit is contained in:
@@ -973,9 +973,14 @@ inline void ExtractTranslationSampler(Asset& asset, std::string& animId, Ref<Buf
|
||||
return;
|
||||
}
|
||||
|
||||
<<<<<<< HEAD
|
||||
const vec3 kZeros = {0, 0, 0};
|
||||
std::vector<float> times(numKeyframes);
|
||||
std::vector<vec3> values(numKeyframes, kZeros);
|
||||
=======
|
||||
std::vector<float> times(numKeyframes);
|
||||
std::vector<vec3> values(numKeyframes);
|
||||
>>>>>>> 57d3d71b6ec68f41a10c1da2f01d096f1308e88c
|
||||
for (unsigned int i = 0; i < numKeyframes; ++i) {
|
||||
const aiVectorKey& key = nodeChannel->mPositionKeys[i];
|
||||
// mTime is measured in ticks, but GLTF time is measured in seconds, so convert.
|
||||
@@ -997,9 +1002,14 @@ inline void ExtractScaleSampler(Asset& asset, std::string& animId, Ref<Buffer>&
|
||||
return;
|
||||
}
|
||||
|
||||
<<<<<<< HEAD
|
||||
const vec3 kZeros = {0, 0, 0};
|
||||
std::vector<float> times(numKeyframes);
|
||||
std::vector<vec3> values(numKeyframes, kZeros);
|
||||
=======
|
||||
std::vector<float> times(numKeyframes);
|
||||
std::vector<vec3> values(numKeyframes);
|
||||
>>>>>>> 57d3d71b6ec68f41a10c1da2f01d096f1308e88c
|
||||
for (unsigned int i = 0; i < numKeyframes; ++i) {
|
||||
const aiVectorKey& key = nodeChannel->mScalingKeys[i];
|
||||
// mTime is measured in ticks, but GLTF time is measured in seconds, so convert.
|
||||
@@ -1021,9 +1031,14 @@ inline void ExtractRotationSampler(Asset& asset, std::string& animId, Ref<Buffer
|
||||
return;
|
||||
}
|
||||
|
||||
<<<<<<< HEAD
|
||||
const vec4 kZeros = {0, 0, 0, 0};
|
||||
std::vector<float> times(numKeyframes);
|
||||
std::vector<vec4> values(numKeyframes, kZeros);
|
||||
=======
|
||||
std::vector<float> times(numKeyframes);
|
||||
std::vector<vec4> values(numKeyframes);
|
||||
>>>>>>> 57d3d71b6ec68f41a10c1da2f01d096f1308e88c
|
||||
for (unsigned int i = 0; i < numKeyframes; ++i) {
|
||||
const aiQuatKey& key = nodeChannel->mRotationKeys[i];
|
||||
// mTime is measured in ticks, but GLTF time is measured in seconds, so convert.
|
||||
|
||||
Reference in New Issue
Block a user