Fix: Add "preservePivots" condition when importing FBX animation (#6115)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
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@@ -2958,7 +2958,7 @@ void FBXConverter::GenerateNodeAnimations(std::vector<aiNodeAnim *> &node_anims,
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// be invoked _later_ (animations come first). If this node has only rotation,
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// scaling and translation _and_ there are no animated other components either,
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// we can use a single node and also a single node animation channel.
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if( !has_complex && !NeedsComplexTransformationChain(target)) {
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if (!doc.Settings().preservePivots || (!has_complex && !NeedsComplexTransformationChain(target))) {
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aiNodeAnim* const nd = GenerateSimpleNodeAnim(fixed_name, target, chain,
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node_property_map.end(),
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start, stop,
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