* fix: closes #6069 CVE-2025-3196 * fix: updated patch for upstream symbol names * fix: warning C4267 --------- Co-authored-by: Vinz Jarl Valentin Spring <vinzs@amazon.com> Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com> Co-authored-by: Vinz Spring <contact@vinzspring.de>
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@@ -319,16 +319,22 @@ void MD2Importer::InternReadFile( const std::string& pFile,
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clr.b = clr.g = clr.r = 0.05f;
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pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT);
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if (pcSkins->name[0])
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const ai_uint32 MaxNameLength = AI_MAXLEN - 1; // one byte reserved for \0
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ai_uint32 iLen = static_cast<ai_uint32>(::strlen(pcSkins->name));
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bool nameTooLong = iLen > MaxNameLength;
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if (pcSkins->name[0] && !nameTooLong)
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{
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aiString szString;
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const ai_uint32 iLen = (ai_uint32) ::strlen(pcSkins->name);
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::memcpy(szString.data,pcSkins->name,iLen);
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::memcpy(szString.data, pcSkins->name, iLen);
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szString.data[iLen] = '\0';
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szString.length = iLen;
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pcHelper->AddProperty(&szString,AI_MATKEY_TEXTURE_DIFFUSE(0));
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}
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else if (nameTooLong) {
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ASSIMP_LOG_WARN("Texture file name is too long. It will be skipped.");
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}
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else{
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ASSIMP_LOG_WARN("Texture file name has zero length. It will be skipped.");
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}
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