Use SizeCheck
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@@ -481,9 +481,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
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pcNew->achFormatHint[2] = 's';
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pcNew->achFormatHint[3] = '\0';
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if (szCurrent + pcNew->mWidth > this->mBuffer + this->iFileSize) {
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throw DeadlyImportError("Invalid MDL file. Unexpected EOF");
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}
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SizeCheck(szCurrent + pcNew->mWidth);
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pcNew->pcData = (aiTexel *)new unsigned char[pcNew->mWidth];
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memcpy(pcNew->pcData, szCurrent, pcNew->mWidth);
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