Merge pull request #4318 from vpzomtrrfrt/fix-bone-fit-check

Fix bone fitted check in gltf2 exporter
This commit is contained in:
Kim Kulling
2022-01-08 12:59:21 +01:00
committed by GitHub

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@@ -972,7 +972,7 @@ void ExportSkin(Asset &mAsset, const aiMesh *aimesh, Ref<Mesh> &meshRef, Ref<Buf
}
if (jointsPerVertex[vertexId] > 3) {
int boneIndexFitted = FitBoneWeight(vertexWeightData[vertexId], vertWeight);
if (boneIndexFitted) {
if (boneIndexFitted != -1) {
vertexJointData[vertexId][boneIndexFitted] = static_cast<float>(jointNamesIndex);
}
}else {