Add missing textures and reduce texture sprawl

This commit is contained in:
Steve M
2023-12-09 13:04:10 -08:00
committed by Kim Kulling
parent b571501559
commit cb8150b3e8
58 changed files with 125 additions and 114 deletions

View File

@@ -32,7 +32,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="textures/editor_defaults/default_texture.png" />
<texture name="Texture1" value="assets/default_texture.png" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
@@ -89,7 +89,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="skybox/default_skybox2.jpg" />
<texture name="Texture1" value="assets/skybox/default_skybox2.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
@@ -128,7 +128,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="skybox/default_skybox1.jpg" />
<texture name="Texture1" value="assets/skybox/default_skybox1.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
@@ -167,7 +167,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="skybox/default_skybox0.jpg" />
<texture name="Texture1" value="assets/skybox/default_skybox0.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
@@ -206,7 +206,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="skybox/default_skybox3.jpg" />
<texture name="Texture1" value="assets/skybox/default_skybox3.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
@@ -245,7 +245,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="skybox/default_skyboxup.jpg" />
<texture name="Texture1" value="assets/skybox/default_skyboxup.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
@@ -284,7 +284,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="skybox/default_skyboxdn.jpg" />
<texture name="Texture1" value="assets/skybox/default_skyboxdn.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
@@ -329,7 +329,7 @@
<enum name="AutomaticCulling" value="box" />
<int name="DebugDataVisible" value="0" />
<bool name="IsDebugObject" value="false" />
<string name="Mesh" value="dwarf.x" />
<string name="Mesh" value="assets/dwarf.x" />
<bool name="Looping" value="true" />
<bool name="ReadOnlyMaterials" value="false" />
<float name="FramesPerSecond" value="0.250000" />
@@ -345,7 +345,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="axe.jpg" />
<texture name="Texture1" value="assets/axe.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
@@ -384,7 +384,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="dwarf.jpg" />
<texture name="Texture1" value="assets/dwarf.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
@@ -468,7 +468,7 @@
<enum name="AutomaticCulling" value="box" />
<int name="DebugDataVisible" value="0" />
<bool name="IsDebugObject" value="false" />
<string name="Mesh" value="dwarf.x" />
<string name="Mesh" value="assets/dwarf.x" />
<bool name="Looping" value="true" />
<bool name="ReadOnlyMaterials" value="false" />
<float name="FramesPerSecond" value="0.250000" />
@@ -484,7 +484,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="axe.jpg" />
<texture name="Texture1" value="assets/axe.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
@@ -523,7 +523,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="dwarf.jpg" />
<texture name="Texture1" value="assets/dwarf.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
@@ -620,7 +620,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="textures/editor_defaults/default_texture.png" />
<texture name="Texture1" value="assets/default_texture.png" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
@@ -678,7 +678,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="textures/editor_defaults/default_texture.png" />
<texture name="Texture1" value="assets/default_texture.png" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
@@ -723,7 +723,7 @@
<enum name="AutomaticCulling" value="box" />
<int name="DebugDataVisible" value="0" />
<bool name="IsDebugObject" value="false" />
<string name="Mesh" value="dwarf.x" />
<string name="Mesh" value="assets/dwarf.x" />
<bool name="Looping" value="true" />
<bool name="ReadOnlyMaterials" value="false" />
<float name="FramesPerSecond" value="0.250000" />
@@ -739,7 +739,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="axe.jpg" />
<texture name="Texture1" value="assets/axe.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
@@ -778,7 +778,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="dwarf.jpg" />
<texture name="Texture1" value="assets/dwarf.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
@@ -875,7 +875,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="textures/editor_defaults/default_texture.png" />
<texture name="Texture1" value="assets/default_texture.png" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
@@ -920,7 +920,7 @@
<enum name="AutomaticCulling" value="box" />
<int name="DebugDataVisible" value="0" />
<bool name="IsDebugObject" value="false" />
<string name="Mesh" value="dwarf.x" />
<string name="Mesh" value="assets/dwarf.x" />
<bool name="Looping" value="true" />
<bool name="ReadOnlyMaterials" value="false" />
<float name="FramesPerSecond" value="0.250000" />
@@ -936,7 +936,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="axe.jpg" />
<texture name="Texture1" value="assets/axe.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
@@ -975,7 +975,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="dwarf.jpg" />
<texture name="Texture1" value="assets/dwarf.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />

View File

@@ -33,8 +33,8 @@
<float name="Shininess" value="0.750000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="brownground_1-1.jpg" />
<texture name="Texture2" value="1.png" />
<texture name="Texture1" value="assets/brownground_1-1.jpg" />
<texture name="Texture2" value="assets/1.png" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
<bool name="Wireframe" value="false" />
@@ -72,8 +72,8 @@
<float name="Shininess" value="0.750000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="crackedground_1-6.jpg" />
<texture name="Texture2" value="1.png" />
<texture name="Texture1" value="assets/crackedground_1-6.jpg" />
<texture name="Texture2" value="assets/1.png" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
<bool name="Wireframe" value="false" />
@@ -117,7 +117,7 @@
<enum name="AutomaticCulling" value="box" />
<int name="DebugDataVisible" value="0" />
<bool name="IsDebugObject" value="false" />
<string name="Mesh" value="dwarf.x" />
<string name="Mesh" value="assets/dwarf.x" />
<bool name="ReadOnlyMaterials" value="false" />
</attributes>
@@ -131,7 +131,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="axe.jpg" />
<texture name="Texture1" value="assets/axe.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
@@ -170,7 +170,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="dwarf.jpg" />
<texture name="Texture1" value="assets/dwarf.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
@@ -254,7 +254,7 @@
<enum name="AutomaticCulling" value="box" />
<int name="DebugDataVisible" value="0" />
<bool name="IsDebugObject" value="false" />
<string name="Mesh" value="dwarf.x" />
<string name="Mesh" value="assets/dwarf.x" />
<bool name="ReadOnlyMaterials" value="false" />
</attributes>
@@ -268,7 +268,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="axe.jpg" />
<texture name="Texture1" value="assets/axe.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
@@ -307,7 +307,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="dwarf.jpg" />
<texture name="Texture1" value="assets/dwarf.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
@@ -391,7 +391,7 @@
<enum name="AutomaticCulling" value="box" />
<int name="DebugDataVisible" value="0" />
<bool name="IsDebugObject" value="false" />
<string name="Mesh" value="dwarf.x" />
<string name="Mesh" value="assets/dwarf.x" />
<bool name="ReadOnlyMaterials" value="false" />
</attributes>
@@ -405,7 +405,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="axe.jpg" />
<texture name="Texture1" value="assets/axe.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
@@ -444,7 +444,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="dwarf.jpg" />
<texture name="Texture1" value="assets/dwarf.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
@@ -528,7 +528,7 @@
<enum name="AutomaticCulling" value="box" />
<int name="DebugDataVisible" value="0" />
<bool name="IsDebugObject" value="false" />
<string name="Mesh" value="dwarf.x" />
<string name="Mesh" value="assets/dwarf.x" />
<bool name="ReadOnlyMaterials" value="false" />
</attributes>
@@ -542,7 +542,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="axe.jpg" />
<texture name="Texture1" value="assets/axe.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
@@ -581,7 +581,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="dwarf.jpg" />
<texture name="Texture1" value="assets/dwarf.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
@@ -665,7 +665,7 @@
<enum name="AutomaticCulling" value="box" />
<int name="DebugDataVisible" value="0" />
<bool name="IsDebugObject" value="false" />
<string name="Mesh" value="dwarf.x" />
<string name="Mesh" value="assets/dwarf.x" />
<bool name="ReadOnlyMaterials" value="false" />
</attributes>
@@ -679,7 +679,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="axe.jpg" />
<texture name="Texture1" value="assets/axe.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
@@ -718,7 +718,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="dwarf.jpg" />
<texture name="Texture1" value="assets/dwarf.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />

View File

@@ -19,7 +19,7 @@
<enum name="AutomaticCulling" value="box" />
<int name="DebugDataVisible" value="0" />
<bool name="IsDebugObject" value="false" />
<string name="Mesh" value="dwarf.x" />
<string name="Mesh" value="assets/dwarf.x" />
<bool name="Looping" value="true" />
<bool name="ReadOnlyMaterials" value="false" />
<float name="FramesPerSecond" value="0.025000" />
@@ -35,7 +35,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="axe.jpg" />
<texture name="Texture1" value="assets/axe.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
@@ -73,7 +73,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="dwarf.jpg" />
<texture name="Texture1" value="assets/dwarf.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />

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@@ -0,0 +1,11 @@
This skybox is basing on a skydome texture from
http://mikepan.homeip.net/earth
Downloaded November 22th, 08
Distribution note:
"These royalty-free skydome textures work best when applied to a sphere or hemisphere"
Thanks for your great work!

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@@ -32,7 +32,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="default.png" />
<texture name="Texture1" value="assets/default.png" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />

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@@ -13,8 +13,8 @@
<float name="Shininess" value="0.750000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="brownground_1-1.jpg" />
<texture name="Texture2" value="1.png" />
<texture name="Texture1" value="assets/brownground_1-1.jpg" />
<texture name="Texture2" value="assets/1.png" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
<bool name="Wireframe" value="false" />
@@ -870,8 +870,8 @@
<float name="Shininess" value="0.750000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="crackedground_1-6.jpg" />
<texture name="Texture2" value="1.png" />
<texture name="Texture1" value="assets/crackedground_1-6.jpg" />
<texture name="Texture2" value="assets/1.png" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
<bool name="Wireframe" value="false" />

View File

@@ -33,8 +33,8 @@
<float name="Shininess" value="0.750000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="brownground_1-1.jpg" />
<texture name="Texture2" value="1.png" />
<texture name="Texture1" value="assets/brownground_1-1.jpg" />
<texture name="Texture2" value="assets/1.png" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
<bool name="Wireframe" value="false" />
@@ -71,8 +71,8 @@
<float name="Shininess" value="0.750000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="crackedground_1-6.jpg" />
<texture name="Texture2" value="1.png" />
<texture name="Texture1" value="assets/crackedground_1-6.jpg" />
<texture name="Texture2" value="assets/1.png" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
<bool name="Wireframe" value="false" />
@@ -113,7 +113,7 @@
<enum name="AutomaticCulling" value="box" />
<int name="DebugDataVisible" value="0" />
<bool name="IsDebugObject" value="false" />
<string name="Mesh" value="dwarf.x" />
<string name="Mesh" value="assets/dwarf.x" />
<bool name="ReadOnlyMaterials" value="false" />
</attributes>
@@ -127,7 +127,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="axe.jpg" />
<texture name="Texture1" value="assets/axe.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
@@ -165,7 +165,7 @@
<float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="dwarf.jpg" />
<texture name="Texture1" value="assets/dwarf.jpg" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />

View File

@@ -33,8 +33,8 @@
<float name="Shininess" value="0.750000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="brownground_1-1.jpg" />
<texture name="Texture2" value="1.png" />
<texture name="Texture1" value="assets/brownground_1-1.jpg" />
<texture name="Texture2" value="assets/1.png" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
<bool name="Wireframe" value="false" />
@@ -71,8 +71,8 @@
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@@ -167,7 +167,7 @@
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View File

@@ -33,7 +33,7 @@
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@@ -71,7 +71,7 @@
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@@ -153,7 +153,7 @@
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View File

@@ -126,7 +126,7 @@
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View File

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View File

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