Fix FBX animation bug introduced with 24 Mar 2020 commit 14b8d12 (revert conditional to prior state) (#5815)
Co-authored-by: Steve M <praktique-tellypresence@yahoo.com>
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@@ -717,8 +717,7 @@ bool FBXConverter::NeedsComplexTransformationChain(const Model &model) {
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for (size_t i = 0; i < TransformationComp_MAXIMUM; ++i) {
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const TransformationComp comp = static_cast<TransformationComp>(i);
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if (comp == TransformationComp_Rotation || comp == TransformationComp_Scaling || comp == TransformationComp_Translation ||
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comp == TransformationComp_PreRotation || comp == TransformationComp_PostRotation) {
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if (comp == TransformationComp_Rotation || comp == TransformationComp_Scaling || comp == TransformationComp_Translation) {
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continue;
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}
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