Removing checks for impossible things. The code comments said that we should not be able to get to this case, but if fact we cannot get to the case.

This commit is contained in:
Russ Taylor
2015-07-04 17:46:59 -04:00
parent 931cb7da71
commit d5d0ceedae

View File

@@ -652,13 +652,6 @@ void Sweep::FlipEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* t,
Triangle& ot = t->NeighborAcross(p);
Point& op = *ot.OppositePoint(*t, p);
if (&ot == NULL) {
// If we want to integrate the fillEdgeEvent do it here
// With current implementation we should never get here
//throw new RuntimeException( "[BUG:FIXME] FLIP failed due to missing triangle");
assert(0);
}
if (InScanArea(p, *t->PointCCW(p), *t->PointCW(p), op)) {
// Lets rotate shared edge one vertex CW
RotateTrianglePair(*t, p, ot, op);
@@ -728,13 +721,6 @@ void Sweep::FlipScanEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle&
Triangle& ot = t.NeighborAcross(p);
Point& op = *ot.OppositePoint(t, p);
if (&t.NeighborAcross(p) == NULL) {
// If we want to integrate the fillEdgeEvent do it here
// With current implementation we should never get here
//throw new RuntimeException( "[BUG:FIXME] FLIP failed due to missing triangle");
assert(0);
}
if (InScanArea(eq, *flip_triangle.PointCCW(eq), *flip_triangle.PointCW(eq), op)) {
// flip with new edge op->eq
FlipEdgeEvent(tcx, eq, op, &ot, op);