Merge branch 'master' into FBXMeshGeometry_checksizes_fix
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@@ -128,7 +128,8 @@ bool EmbedTexturesProcess::addTexture(aiScene* pScene, std::string path) const {
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auto oldTextures = pScene->mTextures;
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pScene->mTextures = new aiTexture*[pScene->mNumTextures];
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::memmove(pScene->mTextures, oldTextures, sizeof(aiTexture*) * (pScene->mNumTextures - 1u));
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delete [] oldTextures;
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// Add the new texture
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auto pTexture = new aiTexture;
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pTexture->mHeight = 0; // Means that this is still compressed
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