Merge branch 'master' into FBXMeshGeometry_checksizes_fix

This commit is contained in:
Max Vollmer (Microsoft Havok)
2020-01-30 09:20:14 +00:00
committed by GitHub

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@@ -128,7 +128,8 @@ bool EmbedTexturesProcess::addTexture(aiScene* pScene, std::string path) const {
auto oldTextures = pScene->mTextures;
pScene->mTextures = new aiTexture*[pScene->mNumTextures];
::memmove(pScene->mTextures, oldTextures, sizeof(aiTexture*) * (pScene->mNumTextures - 1u));
delete [] oldTextures;
// Add the new texture
auto pTexture = new aiTexture;
pTexture->mHeight = 0; // Means that this is still compressed