Merge pull request #1690 from awefers/issue_1689

glTF 2.0: Set camera "look at" to (0.0, 0.0, -1.0).
This commit is contained in:
Kim Kulling
2018-01-10 20:50:11 +01:00
committed by GitHub

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@@ -499,6 +499,9 @@ void glTF2Importer::ImportCameras(glTF2::Asset& r)
aiCamera* aicam = mScene->mCameras[i] = new aiCamera();
// cameras point in -Z by default, rest is specified in node transform
aicam->mLookAt = aiVector3D(0.f,0.f,-1.f);
if (cam.type == Camera::Perspective) {
aicam->mAspect = cam.cameraProperties.perspective.aspectRatio;