Fix possible null pointer exception on scene metadata when exporting a glTF2 file

This commit is contained in:
Loïc
2020-01-07 16:20:33 +01:00
parent acb8addf7d
commit e3988cc066

View File

@@ -1000,7 +1000,7 @@ void glTF2Exporter::ExportMetadata()
// Copyright
aiString copyright_str;
if (mScene->mMetaData->Get(AI_METADATA_SOURCE_COPYRIGHT, copyright_str)) {
if (mScene->mMetaData != nullptr && mScene->mMetaData->Get(AI_METADATA_SOURCE_COPYRIGHT, copyright_str)) {
asset.copyright = copyright_str.C_Str();
}
}