Fix possible null pointer exception on scene metadata when exporting a glTF2 file
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@@ -1000,7 +1000,7 @@ void glTF2Exporter::ExportMetadata()
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// Copyright
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aiString copyright_str;
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if (mScene->mMetaData->Get(AI_METADATA_SOURCE_COPYRIGHT, copyright_str)) {
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if (mScene->mMetaData != nullptr && mScene->mMetaData->Get(AI_METADATA_SOURCE_COPYRIGHT, copyright_str)) {
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asset.copyright = copyright_str.C_Str();
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}
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}
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