Add unit tests for X3D models which were broken at 5 Oct 2020 commit 3b9d4cf (#5828)

* Add nascent tests against models broken by 5 Oct 2020 commit 3b9d4cf

* Temporarily disable chevy unit test (CI failing)

* Fix unit test assert value

* Swap actual/expected values and add correct value NE asserts

* Fix correct mesh count (indices 0-99 = 100 meshes)

---------

Co-authored-by: Steve M <praktique-tellypresence@yahoo.com>
This commit is contained in:
Steve M
2024-10-20 14:14:26 -07:00
committed by GitHub
parent fffce70fce
commit e4ef89182d

View File

@@ -73,3 +73,25 @@ TEST_F(utX3DImportExport, importX3DIndexedLineSet) {
ASSERT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2u);
}
}
TEST_F(utX3DImportExport, importX3DComputerKeyboard) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X3D/ComputerKeyboard.x3d", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
// TODO: CHANGE INCORRECT VALUE WHEN IMPORTER FIXED
// As noted in assimp issue 4992, X3D importer was severely broken with 5 Oct 2020 commit 3b9d4cf.
// ComputerKeyboard.x3d should have 100 meshes but broken importer only has 4
ASSERT_EQ(4u, scene->mNumMeshes); // Incorrect value from currently broken importer
ASSERT_NE(100u, scene->mNumMeshes); // Correct value, to be restored when importer fixed
}
TEST_F(utX3DImportExport, importX3DChevyTahoe) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/X3D/Chevy/ChevyTahoe.x3d", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
// TODO: CHANGE INCORRECT VALUE WHEN IMPORTER FIXED
// As noted in assimp issue 4992, X3D importer was severely broken with 5 Oct 2020 commit 3b9d4cf.
// ChevyTahoe.x3d should have 20 meshes but broken importer only has 19
ASSERT_EQ(19u, scene->mNumMeshes); // Incorrect value from currently broken importer
ASSERT_NE(20u, scene->mNumMeshes); // Correct value, to be restored when importer fixed
}