Made the README more tidy & fix Build.md (#6371)
* Update LICENSE * Update Preamble.txt * Update SECURITY.md * Remove GitHub's default comment * Better README! * Fix discord link! Boom, that's how it's done * Fixed itch.io spelling from itchi.io * Make README more tidy :) AR is back! Anyways, I'm working on my horror game & making devlogs so I don't have time to write. Here's a small summary: - Just placed the dir structure information correctly in one place so the README looks tidy. * Add international download link for Visual Studio
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Build.md
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Build.md
@@ -30,7 +30,7 @@ cmake --build .
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Note that by default this builds a shared library into the `bin` directory. If you want to build it as a static library see the build options at the bottom of this file.
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### Build instructions for Windows with Visual-Studio
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First, you have to install Visual-Studio on your windows-system. You can get the Community-Version for free here: https://visualstudio.microsoft.com/de/downloads/
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First, you have to install Visual-Studio on your windows-system. You can get the Community-Version for free [here](https://visualstudio.microsoft.com/downloads/)
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To generate the build environment for your IDE open a command prompt, navigate to your repo and type:
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```bash
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cmake CMakeLists.txt
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Readme.md
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Readme.md
@@ -64,7 +64,7 @@ Open Asset Import Library is implemented in C++. The directory structure looks l
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/code Source code
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/contrib Third-party libraries
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/doc Documentation (Doxygen source and pre-compiled docs)
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/fuzz Contains the test code for the Google Fuzzer project
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/fuzz Contains the test code for the Google Fuzzer project
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/include Public header C and C++ header files
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/scripts Scripts are used to generate the loading code for some formats
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/port Ports to other languages and scripts to maintain those.
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@@ -74,12 +74,12 @@ Open Asset Import Library is implemented in C++. The directory structure looks l
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The source code is organized in the following way:
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code/Common The base implementation for importers and the infrastructure
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code/CApi Special implementations which are only used for the C-API
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code/Geometry A collection of geometry tools
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code/Material The material system
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code/PBR An exporter for physical-based models
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code/PostProcessing The post-processing steps
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code/Common The base implementation for importers and the infrastructure
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code/CApi Special implementations which are only used for the C-API
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code/Geometry A collection of geometry tools
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code/Material The material system
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code/PBR An exporter for physical-based models
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code/PostProcessing The post-processing steps
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code/AssetLib/<FormatName> Implementation for import and export of the format
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### Contributing ###
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