Made the README more tidy & fix Build.md (#6371)

* Update LICENSE

* Update Preamble.txt

* Update SECURITY.md

* Remove GitHub's default comment

* Better README!

* Fix discord link! Boom, that's how it's done

* Fixed itch.io spelling from itchi.io

* Make README more tidy :)

AR is back! Anyways, I'm working on my horror game & making devlogs so I don't have time to write. Here's a small summary:
- Just placed the dir structure information correctly in one place so the README looks tidy.

* Add international download link for Visual Studio
This commit is contained in:
AR
2025-10-31 21:12:12 +05:00
committed by GitHub
parent 276d3e998f
commit ea249be466
2 changed files with 8 additions and 8 deletions

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@@ -30,7 +30,7 @@ cmake --build .
Note that by default this builds a shared library into the `bin` directory. If you want to build it as a static library see the build options at the bottom of this file. Note that by default this builds a shared library into the `bin` directory. If you want to build it as a static library see the build options at the bottom of this file.
### Build instructions for Windows with Visual-Studio ### Build instructions for Windows with Visual-Studio
First, you have to install Visual-Studio on your windows-system. You can get the Community-Version for free here: https://visualstudio.microsoft.com/de/downloads/ First, you have to install Visual-Studio on your windows-system. You can get the Community-Version for free [here](https://visualstudio.microsoft.com/downloads/)
To generate the build environment for your IDE open a command prompt, navigate to your repo and type: To generate the build environment for your IDE open a command prompt, navigate to your repo and type:
```bash ```bash
cmake CMakeLists.txt cmake CMakeLists.txt

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@@ -64,7 +64,7 @@ Open Asset Import Library is implemented in C++. The directory structure looks l
/code Source code /code Source code
/contrib Third-party libraries /contrib Third-party libraries
/doc Documentation (Doxygen source and pre-compiled docs) /doc Documentation (Doxygen source and pre-compiled docs)
/fuzz Contains the test code for the Google Fuzzer project /fuzz Contains the test code for the Google Fuzzer project
/include Public header C and C++ header files /include Public header C and C++ header files
/scripts Scripts are used to generate the loading code for some formats /scripts Scripts are used to generate the loading code for some formats
/port Ports to other languages and scripts to maintain those. /port Ports to other languages and scripts to maintain those.
@@ -74,12 +74,12 @@ Open Asset Import Library is implemented in C++. The directory structure looks l
The source code is organized in the following way: The source code is organized in the following way:
code/Common The base implementation for importers and the infrastructure code/Common The base implementation for importers and the infrastructure
code/CApi Special implementations which are only used for the C-API code/CApi Special implementations which are only used for the C-API
code/Geometry A collection of geometry tools code/Geometry A collection of geometry tools
code/Material The material system code/Material The material system
code/PBR An exporter for physical-based models code/PBR An exporter for physical-based models
code/PostProcessing The post-processing steps code/PostProcessing The post-processing steps
code/AssetLib/<FormatName> Implementation for import and export of the format code/AssetLib/<FormatName> Implementation for import and export of the format
### Contributing ### ### Contributing ###