Merge pull request #2601 from GBhutra/patch-1

fix for div by zero reported by address sanitizer
This commit is contained in:
Kim Kulling
2019-08-17 13:15:45 +02:00
committed by GitHub

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@@ -212,7 +212,7 @@ bool CalcTangentsProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
// project tangent and bitangent into the plane formed by the vertex' normal
aiVector3D localTangent = tangent - meshNorm[p] * (tangent * meshNorm[p]);
aiVector3D localBitangent = bitangent - meshNorm[p] * (bitangent * meshNorm[p]);
localTangent.Normalize(); localBitangent.Normalize();
localTangent.NormalizeSafe(); localBitangent.NormalizeSafe();
// reconstruct tangent/bitangent according to normal and bitangent/tangent when it's infinite or NaN.
bool invalid_tangent = is_special_float(localTangent.x) || is_special_float(localTangent.y) || is_special_float(localTangent.z);
@@ -220,10 +220,10 @@ bool CalcTangentsProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
if (invalid_tangent != invalid_bitangent) {
if (invalid_tangent) {
localTangent = meshNorm[p] ^ localBitangent;
localTangent.Normalize();
localTangent.NormalizeSafe();
} else {
localBitangent = localTangent ^ meshNorm[p];
localBitangent.Normalize();
localBitangent.NormalizeSafe();
}
}