Write specularGlossiness textures on the specularGlossiness object
This commit is contained in:
@@ -346,8 +346,8 @@ namespace glTF2 {
|
||||
WriteFloat(obj, m.pbrSpecularGlossiness.glossinessFactor, "glossinessFactor", w.mAl);
|
||||
}
|
||||
|
||||
WriteTex(obj, m.pbrSpecularGlossiness.diffuseTexture, "diffuseTexture", w.mAl);
|
||||
WriteTex(obj, m.pbrSpecularGlossiness.specularGlossinessTexture, "specularGlossinessTexture", w.mAl);
|
||||
WriteTex(pbrSpecularGlossiness, m.pbrSpecularGlossiness.diffuseTexture, "diffuseTexture", w.mAl);
|
||||
WriteTex(pbrSpecularGlossiness, m.pbrSpecularGlossiness.specularGlossinessTexture, "specularGlossinessTexture", w.mAl);
|
||||
}
|
||||
|
||||
if (!pbrSpecularGlossiness.ObjectEmpty()) {
|
||||
|
||||
Reference in New Issue
Block a user