Write specularGlossiness textures on the specularGlossiness object

This commit is contained in:
Daniel Hritzkiv
2017-09-01 02:42:26 -04:00
parent feee7528d6
commit f09892ab63

View File

@@ -346,8 +346,8 @@ namespace glTF2 {
WriteFloat(obj, m.pbrSpecularGlossiness.glossinessFactor, "glossinessFactor", w.mAl);
}
WriteTex(obj, m.pbrSpecularGlossiness.diffuseTexture, "diffuseTexture", w.mAl);
WriteTex(obj, m.pbrSpecularGlossiness.specularGlossinessTexture, "specularGlossinessTexture", w.mAl);
WriteTex(pbrSpecularGlossiness, m.pbrSpecularGlossiness.diffuseTexture, "diffuseTexture", w.mAl);
WriteTex(pbrSpecularGlossiness, m.pbrSpecularGlossiness.specularGlossinessTexture, "specularGlossinessTexture", w.mAl);
}
if (!pbrSpecularGlossiness.ObjectEmpty()) {